Ball Busters · published
Back in May, I decided to rework Maki's stage since I feel like it could look a bit better.
There is still a lot of work left to do. The biggest thing I want to add is traffic.
Basically, cars will drive through the stage and act as hazards for the player.
I'm also thinking about adding fireworks. They could become another hazard players need to watch out for.
I've added two new balls to the game: the Baka Ball and Ballander.
First, let's talk about the Baka Ball.
In "Tsun" mode, it will either randomly charge at you or shoot a projectile that freezes you on contact.
Meanwhile in "Dere" mode, players get bonus points for hitting it. It also has a small chance to not cost a try when it hits the ground.
Like the Baka Ball, it can charge at the player. However, unlike the Baka Ball, it'll randomly shoot lasers at the player.
I still need to improve the charge attacks for both balls. Right now, they track the player too well and can feel unfair.
In the game's story, Emo is Hana's younger brother. After Hana left her clan, Emo became the next in line be head of the clan.
Because of this, he was forced to endure RUTHLESS training by his dad.
The image on the left is his standard transformation while the one on the right is his Dark one.
Now, let me talk about his Dark form for a sec.
It was inspired by Sora's Anti Form from Kingdom Hearts II and has a small chance it'll appear in a run.
To make things a bit simpler while making it more unique from his regular transformation, I'm thinking about having it lock out your heat moves but giving you more basic combo attacks.
Players will also be able to increase the chance of getting it through upgrades.
This date could still change. It depends on how quickly I can finish the tutorial. For now, July 16th is the goal.