
Introducing a few Quality of Life updates, some balance and other various changes.
- Mechanics and Security guards can now be queue'd up for successive multiple jobs.
- Mechanics and Security now gain speed and reliability from completing jobs.
- Speed advisory signs now only increases by 1 every hour.
- HQ daily updates will now cover the next 3 events (Today, Tonight, Tomorrow) to avoid surprising the player.
- Set the potato truck speed to be more consistent between attendances.
- Shifted the contract for 450 cars over 12 hours to 400 cars.
- Restricted ghosts and bombs to the main "play-area"
- Balanced multiple mini tollbooth events
- Maintenance and Security workers display an alternate hire tutorial message from toll workers.
- Minor changes to contract wording
- Income for Billboards, Kiosks and Speed Camera's is shown over the hover tooltip.
- Instead of "No security / No Maintenance" - Workers now have more descriptive states "Busy, returning to HQ, Off-shift"
- Bottom right bar (Upgrades/Stats etc) can now be shifted to the bottom middle via the Display Interface option.
- HQ payments now have a notification to state it has been paid.
- Added a hover for the speed/reliability to state workers increase stats by completing shifts and jobs.
- HQ watching now has a debuff timer showing the event end.
- Additional icons for kiosks, billboards, speed camera's and the HQ watching event.
- Improved HQ daily output telegram content.
- Protection against absent tollworkers from attending shifts.
- UFO tractor beams will draw correctly again.
- Fixed the ! notification on the golden potato.
- Billboard/Kiosk payment window sizing corrected.
- Corrected a double-popup on tollbooth-wait mini-events
- Adjusted bench and vending machine placement for the kiosk.
- Enhanced analytics on the speed camera, billboard and kiosk.
Keep the cars moving!
Tim