Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Hellrifters DemoNewsLocal 2-4 Player Co-Op
In-game event

Local 2-4 Player Co-Op

Hellrifters Demo · published 20 May 2026, 20:54 UTC

All newsPlayers around this dateRead on Steam

Demo v0.32.0 Alpha

New Features:

  • Local 2-4 player co-op mode. Players can join co-op at any time in any game mode via the squad selection menu. Supports KB + 3 controllers or 4 controllers.

  • Three shooting modes selectable in Options. Auto = full auto-aim (legacy). Directional (new default) = squad auto-fires only at enemies in a cone around your aim. Manual = pure twin-stick, no auto-aim. Directional gives you directional control without precise aim, while still letting you focus on positioning and abilities. Enemies within 4 meters always get shot regardless of mode.

  • Enemies no longer die in place. Lethal hits now knock enemies back, with extra knockback in the direction of the hit. The effect is especially visible with the sniper.

  • Direct feedback / bug reporting to the developer via Discord. Press F11 at any point during the game to send a message.

  • Hellshrines now spawn "protectors" when a player gets near them or when the shrine takes damage. There are 5 different tiers of guardian, and spawn counts scale with the number of player characters on the level and the difficulty.

Changes:

  • Game camera FOV adjusted from 28 to 22. This change was necessary for multiplayer so that characters remain readable from further away.

  • Level lighting adjusted to compensate for the FOV change. The game no longer gets as dark as before, e.g. at the end of arena levels.

  • Characters auto-swap to pistol when chasing pieces so they catch up to pieces faster.

  • Enemy Blader Advanced now speeds up as it takes damage.

  • Enemy health increased (e.g. "spitter" 1000 → 2000, "shooter" 800 → 1500).

  • Piece damage reduced and base critical hit chance values lowered.

Bug Fixes:

  • Knockback fixed. Previously only the leader character applied knockback to enemies, and the knockback direction was always away from the leader. Now the bullet's travel direction correctly determines the knockback direction.

More from Hellrifters Demo

Other announcements

All news
In-game event7 Sep 2026Demo Update v0.58.0 Alpha: Panic and HellsurgePanic and Hellsurge Demo Update v0.58.0 Alpha Three weeks since Seal the Rift. This update is about making combat more dynamic, so a fight feels varied instead of the same wall of bodies every minute of every run. Three things carry that: a new fodder enemy, the Hellbug, which dies to a single hit but never arrives alone; combos turned into a weapon, where every redeemed combo fires a shockwave…Major update14 Aug 2026Demo Update v0.51.0 Alpha: Seal the RiftDemo Update v0.51.0 Alpha This is the largest update Hellrifters has had. Two months of work, and it lands on the parts of the game you spend the most time with: the campaign has an ending you can actually reach, levels breathe between pushes, and your aim steers the squad's fire in every mode instead of only in Directional. Here is everything new since v0.41.0. A note before you read on: this…In-game event13 Jun 2026Level Up UX Update — v0.41.0 AlphaNotable · Every Campaign mission in the demo runs 3 minutes longer. More time per level means more room to build your squad, push your synergies, and reach the harder waves before a mission wraps up. · Level up cards now show their mastery payoff at a glance. Basic upgrade cards surface the single most important outcome: whether the pick unlocks a mastery, brings an incoming mastery discount, o…