Hey everyone, this is Zodiac GameLab. The incremental game Crystal Ascend has made some progress!
This is an incremental game where you absorb aether from elemental crystals to level up, so the skill design also revolves around elemental themes. The element finished this time is — Lightning.
The lightning element can imbue crystals with lightning energy. When you break a lightning‑element crystal, the elemental force is released, discharging electricity to other nearby crystals. The high‑voltage arc released in that instant generates extremely high temperatures, dealing instant damage to crystals. Moreover, once you unlock the arc chain skill, the arc will continue to bounce to the next target after hitting one.
Even better, you can upgrade the arc split skill. This skill gives crystals a chance to generate extra arcs when discharging. Those extra arcs can also bounce via the chain skill, and the new arcs generated from bouncing also have a chance to trigger splitting. When your arc chain count and split chance become high enough, you can even weave together a lightning net.This won’t be the final version—there are still plenty of effects to add, but I’ll stop here for now.
A simple incremental game where you nurture crystal elementals by destroying floating crystals and harvesting aether. Upgrade the skill tree, unlock new abilities to gather resources faster, and build your ultimate crystal companions. If you’re interested, feel free to add to wishlist 😊