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Dungeon TycoonNewsDev Diary #1 - Welcome Dungeon Builders!
Community

Dev Diary #1 - Welcome Dungeon Builders!

Dungeon Tycoon · published 13 May 2023, 12:16 UTC

All newsPlayers around this dateRead on Steam

Hello, world!


Hi everyone! This is our first-ever Steam post. In dev diaries like this, we will be going over some of the things we've been working on. Please make sure to drop your feedback below, we LOVE criticism.

What is Dungeon Tycoon?


Dungeon Tycoon is a management/strategy/tycoon game about building and managing your own dungeon. You will design layouts, hire monsters, fill your dungeon with loot, set up shops, and do much more. Dungeon Tycoon is all about attracting and making money off of adventurers all across the realm.

Build Mode Improvements


One of the things we struggled a lot in the past few weeks was the build mode. But we think it is at a fairly decent state right now. Our current build system allows you to create rectangular walls, place various objects like traps, enemies, and loot, and also change the floor design.

Here's a cool gif:

We've been also working on the UI but I think we still need to do some more experimenting to come up with a final design. Still, I don't really want to spend too much time on the UI this early into the development.

Hero AI


Heroes are the customers in Dungeon Tycoon. You have to make sure they keep coming and that they are having a good time. Building a scalable and clean structure for the hero AI is extremely crucial for us because these little adventurers are the key focal point of the game.

We have been working on the hero AI for a while now and I think it's shaping up quite nicely. For it to work, we are using a really neat framework that allows us to work with behavior trees.

With this system, building a complex hero AI becomes less of a headache. It still needs a lot of work but for now, it just works and that's all that matters.

Art


Even though the game is at a pretty early stage, we hate staring at untextured blocks. So I try to make sure that the art keeps up with the technical side of the game. Early art makes development easier since it allows us to picture the game more clearly, and also boosts our motivation quite a lot.

Here's a screenshot from the current version of the game. How do you like the look and feel of it?

I personally love the shader we have that makes the rooms with lots of fire in them look warmer by applying an orange filter. To achieve that effect, we simply create a volume inside the rooms and apply a simple color multiplier that dynamically changes depending on the amount of fire inside.

Another small but subtle detail I have implemented is the randomized textures. If you look closely, there is some slight variation in the texture of the walls and the floor tiles. I achieve this by creating a custom shader graph material that takes location as a seed and randomly selects a variant of the input textures depending on it.

Oh yeah, I also added moth for no reason. See if you can spot them.

That's All Folks!


That's it for this week. We have a lot more to show in the upcoming days so make sure you follow our Steam page and wishlist the game <3

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Game update2 Apr 20261.3.3 Patch NotesVersion 1.3.3 – Changelog · Added full gamepad and controller support · Refactored object selection and highlighting system · Improved overall performance · Fixed tooltip positioning issues at high resolutions · Fixed unresponsive enemy behavior · Heroes now prioritize taverns that already have occupants · General UI improvements · Fixed one-way doors not functioning correctly · Fixed issue pre…Game update9 Dec 20251.3.2 Patch notesHello everyone! Following our 1.3.1 update, there were some more stuff to fix! And that's what we do with the 1.3.2 update. The biggest one, where grouped hero were getting stuck, should now totally be fixed! Sorry about that Please note that the update has been delayed on MacOS due to unexpected technical issues, but we'll provide it as soon as possible - we should be able to deliver it tomorr…In-game event8 Dec 20251.3.1 Patch NotesChangelog · Added a new "Follow" option to lock camera on a hero. · Buffed all hero health by around 30%. · Added the ability to see full list of a hero's thoughts when you click on the thought bubble in the inspection panel. · Fixed a selection bug. · Heroes now always stock 1 potion of each type, and up to 3 based on panic. · Fixed heroes continue to explore after dissatisfied or panicked. ·…