Gravebound Rising · published · build 25924643
Hey everyone!
The middle and late game needed more going on. I want you building out, taking risks, and having a reason to bring that army somewhere besides the next town. This update gives you more to fight for.
Seven optional Realm Events are here: Skull Raid Party, The Bone Caravan, Grave Bloom, Faction Feud, A Crown Without a King, The Sleeping Giant, and The Last Stand.
Intercept a warband. Break a caravan escort. Bring your Hero to a throne and survive its waves. Or wake something you probably should have left sleeping.
Events start opening up after the first 8 minutes with 2 settlements and 12 allies. Bigger opportunities need a stronger realm. One event at a time, with breathing room between them.
Completed events reward ore, supplies, and a Hero buff that lasts for the rest of your run. There is also a 20% chance to pull one bonus skill point for Soul Sigils, Tactics, Raid, or Settlement AI. Your existing XP stays where it was. Look for the gold RARE FIND reward!
Your Hero earns XP from kills and nearby allied town clears. Buying upgrades opens room to grow; the levels still have to be earned.
His level is shown, his name stays readable, and earned progression carries through revivals during the run. He is your champion, but he still needs support.
One settlement is a foothold. Build your next. Grow your army, pick a fight worth taking, and see how far your Hero can go.
Thank you for playing and telling me what needs work. That feedback means a lot. Keep it coming.