Crimson Engines · published
Update v0.2.47 resolves an adversary health persistence anomaly during character switching, ensures full scaled health upon enemy respawns, and hardens combat session cleanup across client storage boundaries.
Combat & Encounter Engine:
- Resolved an issue where switching characters during active combat would cause the target adversary to reset to full health upon logging back in. Damaged adversary health is now preserved across character selection.
- Fixed an anomaly where an adversary slain during offline progression would cause replacement spawns to initialize with unscaled baseline health instead of full Scent of Fear scaled health.
- Updated combat snapshot calculations to accurately record scaled adversary health, ensuring offline progression time-to-kill pacing mirrors active live combat.
- Hardened combat encounter cleanup so defeating an opponent, fleeing, or halting combat immediately purges combat resume state across both memory and persistent storage, preventing stale encounter snapshots from lingering.