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CataclismoNewsPatch 1.4.0.0 - DLC gameplay fixes and QoL improvements
In-game event

Patch 1.4.0.0 - DLC gameplay fixes and QoL improvements

Cataclismo · published 15 Sep 2026, 09:06 UTC · build 25203588

All newsPlayers around this dateRead on Steam

Fellow Hogardians!

First of all, thank you so much for all the support you've shown for The Old Kingdom DLC, the Supporter Pack with its art book and vinyl, and Cataclismo as a whole. Seeing you continue to play, share your thoughts, and support the game after its original release means a lot. 

We really want Cataclismo to respond to all the love you've shown it throughout these past months. Creating a brand-new mode with its own campaign was one way of doing that, and we want to keep finding new ways to give you more reasons to return to Hogar.

For now, let's get into the fixes for the DLC included in this update:

Fixes & Improvements

  • Unified the Incursion timer format with the one used for Horror Attacks.

  • Unit experience is now taken into account when sorting units.

  • Changed the rotation of one of the bridges to match the direction of the shortcut.

  • Fixed an issue where, after loading a level midway through a run, restarting the level would return you to the moment the save was loaded instead of the actual beginning of the level.

  • Fixed the visual feedback for Might gained through the Monument to Might upgrade. It is now displayed in each citadel alongside the other resources.

  • Added a safeguard to prevent units from being lost if the game crashes while attempting to enter a level. We haven't been able to reproduce the crash itself, but this additional protection should prevent your units from being lost if it happens.

  • Fixed an issue where Unit Barracks upgrades could be selected more than once if a level was completed while an upgrade was still in progress.

  • Fixed a HUD issue where resources and their generation values wouldn't fit correctly when reaching four digits.

  • Fixed an issue where the Height Filter mouse icon appeared before the Height Filter was actually active, making the interaction feel inconsistent.

  • Fixed an issue where units wouldn't reset their "already moved today" status when advancing to the next day without entering any citadel.

And, as always, thank you to everyone leaving a review and talking about Cataclismo with us here, and sharing your thoughts on Discord and all the other channels. It genuinely helps us understand what you want to see from the game and where we can make it better.

See you in Hogar!

Digital Sun’s Herald

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