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RuinNewsRuin Development Update – September 10–11
Game update

Ruin Development Update – September 10–11

Ruin · published 10 Sep 2026, 19:40 UTC

All newsPlayers around this dateRead on Steam

Player duels have been added with a duel flag, countdown, victory announcement and PvP quest.
Call Boards now offer rotating PvE, PvP, dungeon, gathering and crafting quests.
Call Board quests now scale their goals and rewards more fairly with player level and profession skill.
Quest collection objectives now accept the correct item regardless of where it was obtained.
Call Boards now show a grey exclamation mark when no new quests are available.
Mining, Skinning, Farming and Lumberjack have been added as separate professions.
Gathering now rewards resources and skill progress on every successful hit instead of rewarding the final hit.
Gathering speed, yield, required hits and miss chance now improve with profession skill.
Gathering can now continue smoothly by holding the action button.
Trees, rocks and harvestable objects now show their skill up chance beside their names.
New hatchet, pickaxe, shovel and sickle models, animations and sounds have been added to gathering.
The Skills window now shows only your current profession bonuses.
Wild Roots has received a new animated vine effect, green glow and sound.
Smash now displays equipped melee weapons and plays at the correct animation speed.
Offensive abilities now begin auto attacking even when the ability lacks resources or is on cooldown.
Enemy chase distances have been greatly reduced.
Enemy movement now corrects large position differences without sliding sideways or through the air.
Weapon-wielding enemies now use the correct weapon animations, sounds and attack effects.
Muskets now remain on the character’s back until aiming or firing.
Castle walls and other buildings now receive the correct world lighting.
Several incorrect “Blocked by world object” placement errors have been fixed.
Players with permission can now build their first house inside their guild’s claim.
Anvils can now be placed close to a Town Hall.
Guild PvP quest flags can now be placed inside guild claims.
Guild leaders can now safely remove guild defences and recover part of their materials.
Delete is no longer the default action when interacting with guild buildings.
Open gatehouse doors no longer remain visible from certain viewing angles.
Painting mode now properly hides the cast bar, quest tracker and other gameplay windows.

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