Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Ascent Of EternityNewsIMPROVEMENTS (BUILD 1.77.420.69.10)
In-game event

IMPROVEMENTS (BUILD 1.77.420.69.10)

Ascent Of Eternity · published 9 Sep 2026, 02:23 UTC · build 25199154

All newsPlayers around this dateRead on Steam

Character

  • More engaging flight animations.

  • New skeleton character mesh with ghost material and VFX glow + Trail. This is a part of modular equipment and classes to come!

  • Jump height increase. (Now able to clear monsters)

Monsters

  • New crowd pathing with RVO avoidance (aka removal of death ball). Enemies now group in a crowd and should get less stuck on walls.

  • Nerfed skull flying speed (skill issue).

  • Enemies now have increased elemental resistance multiplier for their elemental type.

  • Adjusted the level/type/tier scaling factor so that the start of the game is easier.

  • Slight increase in minimum enemy spawn distance.

Hardcore Mode

  • Menu state for hardcore selections (will no longer overlap with escape menu and mouse is correctly focused).

  • Starting attacks should now work on late joiners and they are now limited to only attacks.

  • No more duplicate passives.

UI

  • Ability hot bar cooldown counter and color change for better game experience.

  • Experience tool tip now shows amount/amount to level.

General

  • Removed EoS plugin files from steam build.

  • Fixed dependency vulnerability.

  • Sky atmosphere added for lighting in 4d and 6d.

  • Did some work on seeing if integrating dx12 is possible. Looks nice but doesn't run so nice.

More from Ascent Of Eternity

Other announcements

All news
In-game event15 Sep 2026IMPROVEMENTS (BUILD 1.77.420.69.11)Abilities · Created brand new FX and projectiles for the following attacks: Fireball, Flameburst, Fire storm, Canopy of fire, Lightning bolt, Celestial beam, and Sword art. Lots of new textures and VFX to improve gameplay. More improvements to come! Monsters · Added hit reaction and death animations for almost all 2d monsters. · Monster capsule sizing fix. Will need to rebalance the size of som…In-game event6 Aug 2026IMPROVEMENTS (BUILD 1.77.420.69.9)Abilities · Ascended renewal + vital resurgence amount fix. · Sunbeam smite cooldown fix. · Singularity now homes. · Sound FX added for oxygen manipulation (advanced dodge). · Fireball, plasma storm, dark meteor, firestorm, super nova + void strike: material/mesh/vfx updates. Monsters · Change timing on 7-14 life monsters for healing aura to not stack. Fixes unkillable mobs. · Movement speed bo…In-game event26 Jul 2026IMPROVEMENTS (BUILD 1.77.420.69.8)SAVE SYSTEM · Auto saving: 20 auto save slots. The game now has built in redundant saving incase anything happens to your save. Slot order is reset on restart. The game already auto saves whatever save is loaded, but these create redundant copies incase the save data ever gets corrupted. · Load screen save renaming. Note that this creates a copy of the save and does not delete the old save. Mak…