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Void DescentNewsVersion 1.2.1 - Vaults
Game update

Version 1.2.1 - Vaults

Void Descent · published 8 Sep 2026, 18:48 UTC

All newsPlayers around this dateRead on Steam

Vaults System

A brand-new Vault system has arrived. This adds a critical risk-reward layer to the loop and encourages active map traversal over passive circling:

  • Spawns: Beginning at level 5, Vaults will periodically appear across the map - each awarding the player 1 upgrade card.

    • Rarities & Types: Vaults spawn in varying rarities across 4 distinct categories:

    • Weapon: Grants an upgrade for one of your equipped weapons.

    • Offense: Grants an upgrade to damage output.

    • Defense: Grants an upgrade to durvivability.

    • Utility: Grants an upgrade to a utility stat.

  • Mechanics:

    • Only one Vault is active at any given time.

    • Unclaimed Vaults despawn after 30 seconds.

    • To unlock a Vault, hold your position within its radius for 3 seconds.

    • Leaving the capture radius causes unlock progress to decay.

Updates & Fixes

  • Ion Cannon Icon: Updated icon design to avoid confusion with offense augment and vault icons.

  • Audio: Added dedicated SFX for XP shard pickups.

  • Precision Stat Displays: Stat upgrades now dynamically show decimals when changes are under 1 whole number (e.g., Rad-Field damage clearly reflects increases like 4 -> 4.2 instead of 4 -> 4).

Thanks again to all who are playing and giving feedback - you're helping me make the most critical improvements to the game as quickly as possible. I hope you enjoy the new update!