
A brand-new Vault system has arrived. This adds a critical risk-reward layer to the loop and encourages active map traversal over passive circling:
Spawns: Beginning at level 5, Vaults will periodically appear across the map - each awarding the player 1 upgrade card.
Rarities & Types: Vaults spawn in varying rarities across 4 distinct categories:
Weapon: Grants an upgrade for one of your equipped weapons.
Offense: Grants an upgrade to damage output.
Defense: Grants an upgrade to durvivability.
Utility: Grants an upgrade to a utility stat.
Mechanics:
Only one Vault is active at any given time.
Unclaimed Vaults despawn after 30 seconds.
To unlock a Vault, hold your position within its radius for 3 seconds.
Leaving the capture radius causes unlock progress to decay.
Ion Cannon Icon: Updated icon design to avoid confusion with offense augment and vault icons.
Audio: Added dedicated SFX for XP shard pickups.
Precision Stat Displays: Stat upgrades now dynamically show decimals when changes are under 1 whole number (e.g., Rad-Field damage clearly reflects increases like 4 -> 4.2 instead of 4 -> 4).
Thanks again to all who are playing and giving feedback - you're helping me make the most critical improvements to the game as quickly as possible. I hope you enjoy the new update!