
Reworked Invasions functionality:
Now Invasion will pick an SR based on its risk score, the longer held by a Corporation the higher the score
Invasions will trigger every 3 hours on regular server, and every 8 hours on Oblivion
There are various numbers of spawn points for Invasion, based on SR level
NPCs can take over the SR if players fail to defend it and they need to defeat the Mothership to recapture it (shrine will follow mothership position)
Alliance shields protect against Invasions, and the SR has a 24 hour cooldown after is recaptured by players (then the risk score starts to count again)
There are multiple rewards based on number of NPCs killed & defeated spawn points
Oblivion tweaks
Reduced skull cost for Human carrier by 30%
Added a War Day event with double skulls & credits, for entire weekend
Reduced structure upgrade/unlock costs by 15%
Reduced crafting cooldown by 30%
Reputation system:
Added progress bar for rank in TIB Market
Added reputation points for PvP (2 Human points/kill)
Added auto-trade for reputation in Settings menu, based on multiple options
Added multi-select option from Inventory for Reputation trade on Outposts
Rogue Arena improvements:
Fire starts faster and does not affect the center sector
Decreased participation reward to 5 skulls, and increased damage/repair bonus to 2 skulls/1.000 points
Miscellanous
Capped crafting cooldown for items to 5 days on both servers
Added new Space Pass missions & rewards for the next season
Added counter for owned Trails & Shields in Cosmetics tab
Fixed 07-type shields description
Added Technology info button for all special ships in Market & Space Pass
Aligned all events to UTC time
Other small bug fixes and improvements