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Aftergrowth PlaytestNewsDev Build 229, Sep 6th
Game update

Dev Build 229, Sep 6th

Aftergrowth Playtest · published 6 Sep 2026, 20:34 UTC

All newsPlayers around this dateRead on Steam

• World, NPC & Audio Improvements

- Improved terrain blending to reduce visible tile grids and straight texture transitions.
- Softened the edges of vine patches and burn scars.
- Improved sun and contact shadows across characters, animals, trees, buildings, and ground objects.
- Updated main-menu lighting and shadows to better match the game world.
- Adjusted tree textures for a more consistent appearance.
- Reworked enemy camp buildings into smaller, weathered wooden shacks with furnished interiors.
- Prevented vines from growing inside enemy camps.
- Moved non-player building entrances to south-facing walls.
- Made side walls thinner and improved wall shading.
- Added dedicated outfits for traders.
- Added temporary tents for NPCs sleeping outdoors.
- Improved downed character poses.
- Replaced metallic-sounding water footsteps, reduced river volume, and corrected several sound assignments.
- Updated quest and interaction text to identify characters and factions by name.
- Changed the default day length to 40 minutes.
- Prologue time no longer advances the main world’s daylight.

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