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Aggelos 2NewsPatch 1168 Available now via Public Beta Branch
Community

Patch 1168 Available now via Public Beta Branch

Aggelos 2 · published 29 Aug 2026, 17:42 UTC

All newsPlayers around this dateRead on Steam

Hi everyone!

We're opening up a Public Beta branch for Aggelos 2!

This beta is a chance for you to try out some upcoming fixes before they go live on the main branch and help us make sure everything is working correctly.

How to access the Aggelos 2 Public Beta:

  1. Open Steam and find Aggelos 2 in your library.

  2. Right-click the game and select Properties.

  3. Go to the Betas tab.

  4. Select the Public Beta branch from the dropdown.

  5. Let Steam update the game, and you're ready to play!

The beta build changelog:

  • Windowed mode added via Screen Mode options. 

  • Submenu transitional load times resolved when using external controllers. 

  • Added 'Continue' button within the Main Menu if save data exists. 

  • The player can now hold movement direction between frames to keep going left. 

  • Spikes in the G area damage reduced. 

  • Enemies no longer incorrectly move into an inaccessible room when the player stands nearby in level 2. 

  • Collider fixed at the bottom wall in the "A" Area of Dark World. 

  • Collider fixed within "A" Area, which caused the character to levitate. 

  • SFX fixed after defeating enemies in Semi Castle. 

  • Spacing fixed between question and options in NPC dialogue in the mountain area. 

  • Korean text no longer overlaps with the dialogue UI box during bat beast monster cutscene. 

  • Japanese text no longer spills out of the UI box during Badu conversation. 

  • Colliders fixed in Dark World A. 

IMPORTANT

Please post any bug reports either in the comments section of this post or in the new BETA Bug Report thread on the Steam forum!

Please do not report a main-branch bug in the beta thread, or report a beta bug as if it were a main-branch bug. This will make it much harder for us to investigate and track down issues.

Thanks for your patience as we continue to work on improving Aggelos 2!

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