Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Combolands: Roguelike CitybuilderNewsNext steps for Combolands
Community

Next steps for Combolands

Combolands: Roguelike Citybuilder · published 28 Aug 2026, 19:15 UTC

All newsPlayers around this dateRead on Steam

Hi everyone!

To begin with, just wanted to say thank you to everyone for helping us have such an amazing launch week. Let's chat about the future of Combolands and Crux in general.

The first thing you should know is that we both work part-time at Crux. We've been been able to be full time for launch, but from next week we'll unfortunately have to be back to part-time - for a while at least. Not only that, but we're both exhausted from a very stressful final push, so yeah, we need to recuperate a bit.

With that out of the way, our focus for the next little while is going to be first on localization and second on Steam deck verification.

We would have loved to launch with both of these things already done but our timeline didn't allow it.

  1. Combolands has a somewhat complex data setup - allowing text to be constructed procedurally in the game. This is great for helping the game's UX but is a nightmare for preserving grammar and things making sense with translation. It's not an insurmountable problem, but it will/would have taken longer than we had pre-launch. So that's step 1, getting the game into more languages.

  2. Many of you have/want to play the game on Steam deck or with a controller. That's super cool for us, we think it's a really good fit for the deck, but again we had some issues with this pre-launch. To begin with, neither of us even own a Steam deck. In fact, they don't sell them in South Africa (where we're from) so we need to find a way to get our hands on one. Once we have one, we can tackle the issues that have been raised most often, particularly around text legibility. Then we can get the game to verified.

After those two things are done, we will be able to look around and assess our situation better. It's very hard for us to give a timeline on either thing, but we certainly don't want to drag this out - we wanted to have both done by launch as it was.

Even considering all this, we'll continue to keep an eye on things and if any major issues crop up we'll do our best to patch them.

And lastly, we'd deeply appreciate it if you've enjoyed Combolands that you leave us a review, we're really close to Overwhelmingly Positive and it would be so cool to get there in launch week!

Sam & Skye

More from Combolands: Roguelike Citybuilder

Other announcements

All news
Game update28 Aug 2026v1.0.6 Jewellery Box + Blueprint stacking fixedHi everyone, Another patch to fix some more issue that seems to be cropping up. We're going to also be doing a roadmap/explainer post later today. Anyways, full patch notes below: · Fix a bug where gems and tomes sometimes wouldn't go into jewllery box / bookshelf · Fix a bug where getting more blueprints sometimes wouldn't stack if you already had the same blueprint · Fix a bug where you'd be…In-game event26 Aug 2026v1.0.5 adds the Compendium - highly requested QoLHi everyone, By far the most requested feature in the game is a way to access more information about your current run, buildings, heirlooms, councillors, etc. So we've added a compendium to the game just for that. It also shows buildings you may have dismissed from the pool for your current run. This build also fixes a bug where the windmill could not be triggered. Happy building -SamGame update25 Aug 2026Combolands v1.0.4Hi everyone! We've been overwhelmed by the wonderful response to our mini roguelike, thank you all so much! There are some things that have come up a lot of times in feedback - like wanting a compendium of everything. We are aware of those and we'll get to them! Today's patch is mostly smaller bugfixes and irritations people have been experiencing. Full patch details below: · Fix an issue where…