Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
VR Realms Mature ContentNewsVR Realms Update Summary August 2026
Game update

VR Realms Update Summary August 2026

VR Realms Mature Content · published 28 Aug 2026, 06:15 UTC

All newsPlayers around this dateRead on Steam

Here’s a rundown of everything I Have work on since the project last devlogs.

Personal Content & Safety

You can now mark avatars and worlds as Personal. Tagged items stay yours: other players can’t equip the avatar or open the world from the lists, but invites still work normally. Existing items are unaffected until you add the tag.

Reporting improved. There’s a Report button on world and avatar cards (next to the player one), so the item is already identified when the form opens. Temporary bans are now measured in hours, and banned players see a clear countdown and reason. Mute All is available from the instance menu if you just want quiet.

Everything uploaded to the Workshop is reviewed before it appears in the game. Adult oriented content will sit behind an option (still being set up).

FullBody Tracking

Calibration is saved between sessions, including which tracker is on which limb. The game checks the saved data against your current pose and only uses it if it still fits. A few edge cases that were overwriting or discarding good calibrations are fixed. There’s also a knee-width slider, and the tracking menu is trimmed to the options people actually use.

If SteamVR assigns trackers to the wrong limbs, the game now detects and corrects it for the session (and tells you what it found). Older skeleton avatars get proper fullbody IK as well.

Sessions & Networking

The 16-player hard limit is gone. Creators can set their own cap (1/64); the default is still 20. When a host leaves, everyone sees a short countdown with Stay / Go Home / Go Hub options. Leaving players are no longer chosen as the next host, and the handover is cleaner.

A stress test with a full room turned up several hitch sources. Network send rates, profile-picture updates, and a few logging spikes are fixed, so rooms feel smoother.

Desktop & Controls

Desktop mode no longer feels like VR controls bolted onto a mouse. There’s a proper crosshair, grab/drop with E, and middle-mouse rotation for held objects. The laser beam is gone on desktop (it still works behind the scenes for menus and world interactions).

A full Controls tab lets you rebind every action. Field of view slider (70/120°) and an Unlimited frame-rate option are in Comfort settings. Gamepad support is nearly complete.

Camera & Media

The ingame camera is much more useful. You can pick it up, park it, follow, orbit, or fly it. Three pin slots save positions. On desktop it can open its own clean window for capture software. Exposure starts brighter and has a button to step further.

Screen and jukebox volume knobs actually work now. Pasting an unsupported link gives a clear message instead of a black screen. Creators can turn any mesh into a screen with a simple tag.

Creators & Game Modes

You can build actual games, not just places. Drop in scoring zones, ball homes, round rules, and a scoreboard. Devices talk to each other with simple named channels no scripting required. Volleyball, soccer, and lap races are all possible today; spawners and more modes are next.

The Creator Kit has an updater so you don’t redownload the whole package for tool changes. Scoring zones, out of bounds, and ball physics got solid fixes. Mirrors in community worlds no longer squash reflections.

Quality of Life

  • World list sorts by player count and active sessions.
  • Install maps in the background with progress feedback.
  • Drop a portal in the hub so a group can queue and download together.
  • Head plates are collectables anyone can find in the hub; supporters can wear them.
  • Favourites increased (5 free / 30 for supporters).
  • Mute All, clearer mic icon states, and proximity voice.
  • Emotes play for everyone (including in mirrors).
  • Radial menu rebuilt around laser pointing instead of the stick.
  • Menus support 12 languages.
  • Flashing lights must be labelled in the Workshop description.

That’s the bulk of it. The project restarted clean in May; everything since has been building on that foundation. Thanks for the playtest reports and patience keep the feedback coming. Visit us on Discord!

More from VR Realms Mature Content

Other announcements

All news
Community4 Sep 2026Sorry about the 4th, and what went in insteadI said the 4th, and the 4th came and went. Sorry. If you had friends lined up that night, I feel bad about it. The short version is that the build is still in review with Steam. Every game gets checked before it goes live, mine came back with a list of things to fix, and I have been working through that list since. Some of it was store paperwork and some of it was real problems in the build. I…Major update28 Jul 2026Big Update: Rebuilt VR MenuBig Update: In-Game Camera, Spatial Voice, 12 Languages and a Rebuilt VR Menu Three weeks of heavy development, and this is the biggest batch of changes VR Realms has had. Here's what's new. You can play right now at www.vr-realms.com . Jump in, build a world, bring your own avatar. An in-game camera for filming VR footage usually looks rough because it's just the headset feed, warped at the ed…