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Void Descent DemoNewsVersion 1.2.0 - Audio Overhaul
In-game event

Version 1.2.0 - Audio Overhaul

Void Descent Demo · published 27 Aug 2026, 13:19 UTC · build 24971151

All newsPlayers around this dateRead on Steam

Audio & SFX Overhaul

Over 100 individual audio assets have been added across the board, providing improved feedback for combat and navigation:

  • Weapons: Complete firing, impact, and charge sound suite for all weapons.

  • Elemental Mods: Distinct audio triggers for all elemental effects.

  • Ultimate Abilities: Custom sound design for every ultimate ability.

  • Enemies: Audio for all enemy attacks, abilities, and deaths.

  • Player State: Dynamic feedback for shield hits, hull damage, and near-death warnings.

  • UI: Audio pass across menu selections, upgrade confirmations, and HUD interactions.

Bug Fixes & Quality of Life

  • Damage Text Optimization: Overhauled the rendering pipeline for floating damage numbers to prevent frame drops during target-dense sequences.

  • Skyfall Beam: Fixed an issue where the Skyfall Beam did not properly obey Time Dilation speed scaling.

  • Time Dilation Input: Resolved a bug where Time Dilation failed to engage after selecting an upgrade if no movement input was registered.

Thanks again to all who are playing and giving feedback - you're helping me make the most critical improvements to the game as quickly as possible. I hope you enjoy the new update!