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D.I.P. PlaytestNewspatch 2026 08 25
Game update

patch 2026 08 25

D.I.P. Playtest · published 25 Aug 2026, 20:10 UTC

All newsPlayers around this dateRead on Steam
  • Add a deadzone to the climb up/down control + make the control progressive instead of 0/1 → already implemented, increased to 0.3
  • Changed left/right move mode while hanging to be more reactive with a long push
  • Player select → Ready: indicate that players need to choose their color first
  • Disable character controls during Ready/Go at the start
  • Back button after a game: return to the in-game menu instead of the start menu
  • Borderless and resolution options should only appear in windowed mode
More from D.I.P. Playtest

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Game update16 Sep 2026quick patchavoid menu button to quit pause mode inside in-game menuGame update15 Sep 20262026-09-15 bug fixList of bug fixes · Fixed screen alignment on non-16:9 devices - black bars may appear around the game · Fixed menu navigation on the multiplayer selection screen · Fixed right-stick aiming not working while the tail is stuck in an object · Changed the tail drawing mode (test) · Changed tail collision detection around objects (not perfect yet) -still WIP · Fixed the end-of-round menu disappeari…Game update24 Aug 2026Small bug fix 2026 08 24Todays bug hunting : · Tutorial localization · No more tutorial soft locks · Global: labels can no longer be focused by mistake · Option menu: language selection is now operational · Option menu: paint selector is now operational