
UI improvement:
Added cause of death and cheer message to the death screen.
Resume game button in settings while in-game.
XP bar centered.
Player after-image removed.
Different texture and variations.
Skill change:
Arrow shows the exit.
Box emits directional light and costs 1 stamina.
Added multiplayer:
Kick, ban.
Steam friends list.
Friend-only server & password requirement.
Level improvements:
Levels 6-10 "broken level" removed and blended into levels 2-5, making levels longer and harder.
Blended 1st and 2nd areas (forest & swamp / mine & cave) to create more interesting levels.
Redesign of the towers levels by removing small rooms and blending them into bigger rooms.
Added choke points to funnel players through key routes, along with new paths and dead ends.
Level 1 for all areas made easier by reducing the number of traps and damage slightly, to give players a chance to learn and level up to unlock skills.
Hub and Tutorial redesign.
Added XP Totem at the midpoint of the level and in some locations to reward exploration and risk-taking.
Teleportation door, glitch tree and exit portal replaced with a see-through portal.