Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Space Engineers 2NewsSpace Engineers 2 Dev Diary: August 20, 2026
Community

Space Engineers 2 Dev Diary: August 20, 2026

Space Engineers 2 · published 20 Aug 2026, 08:06 UTC

All newsPlayers around this dateRead on Steam

Smoother, Stable & Faster


Smoother, Stable & Faster is out, and I’m proud of what the team achieved with this update. We focused heavily on performance, stability, and all the smaller things that make Space Engineers 2 feel better to play.I also noticed something encouraging after the update – over the last few days, Steam reviews have been stronger than before – 80% of Steam Reviews are positive now! It is still early, but it looks like you – the players – are noticing and appreciating the changes we made.For me, this is a good signal that focusing on performance, stability, and the overall quality of the experience was the right direction. Our long term goal is above 95% positive Steam Reviews.
Of course, this is not the end of our performance and stability work. For me, this is only the beginning. We already have more work in progress, and we will keep pushing these areas with every update.Watch on YouTube
This racing league immediately caught my eye. I love canyon runs, so seeing players turn that into an organized competition is right up my alley.What I enjoy most is the combination of speed, risk, and engineering. You build something fast, throw it into a canyon, and then find out very quickly whether your design was actually a good idea. Can’t wait for multiplayer!Watch on YouTube

NPCs


I’ve been watching our NPCs navigate increasingly complicated spaces, and this test was a fun one. The NPC has to find its way through the Red Ship, deal with corridors and closed doors, and keep working toward the player instead of getting stuck.It is a good example of the kind of navigation problems we need to solve for combat NPCs. Ships and stations can have strange layouts, multiple rooms, narrow passages, and doors that change the available route.Watch on YouTube

Bushes, Boulders & Overhangs

We keep improving our planets step by step. From one update to the next, individual changes can be easy to miss, but when I compare the planets today with how they looked when first released, the difference is huge.We are adding new bushes: Watch on YouTube
And improving boulders and overhangs, and continuing to refine the environments around you!Full Dev Diary: https://blog.marekrosa.org/2026/08/mareks-dev-diary-august-20-2026/🛠️ Feedback & Support - https://support.keenswh.com/
🗺️ Roadmap: https://2.spaceengineersgame.com/roadmap-2/#current
🛰️ Discord: https://discord.gg/keenswh
📫 Newsletter: https://www.keenswh.com/newsletter
➡️ Connect and find us on your platform of choice: https://www.keenswh.com/connect/[/p]

More from Space Engineers 2

Other announcements

All news
Community10 Sep 2026Space Engineers 2 Dev Diary: September 10, 2026Lighting Changes We are continuing to tune the lighting in Space Engineers 2. One important change is that we can now use separate lighting settings for planetary environments and for space. This means we can push the look of planets further without changing how the game looks once you leave the atmosphere. For planets, we are experimenting with stronger saturation and contrast to make vegetati…Community3 Sep 2026Space Engineers 2 Dev Diary: September 3, 2026Competition Results Livestream Please join us Friday, September 4th, for the “Masters of Motion” – Mechanical Engineering Video Competition Livestream! Celebrate the creativity of the Space Engineers 1 & 2 communities with us and watch the best mechanical engineering videos from both games! 📅 Friday, September 4th, 5 PM UTC Livestream: 🛰️ Twitch: 🛰️ YouTube: We are tuning NPC behavior more a…In-game event1 Sep 2026Space Engineers 2 AMD Driver IssuesUpdate 28/08/2026: Hotfix 2.4.0.95 has been released - Added Unstable AMD GPU driver detection. Thank you for helping us make the game better! ➡️ Changelog: 🛠️ Support Portal: 🛰️ Discord: For Engineers using the latest AMD drivers: We are currently investigating an issue affecting Space Engineers 2 with the latest AMD driver version. At this point, we do not yet know whether the cause is in t…