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LockeyNews[Lockey] 1.2.6 Update Notice
In-game event

[Lockey] 1.2.6 Update Notice

Lockey · published 14 Aug 2026, 13:35 UTC

All newsPlayers around this dateRead on Steam

Hello, Executors who seal those who have chosen eternity!

We are SLIP4RS, the development team behind Lockey.

We would like to share the main changes included in the 1.2.6 Update.

  • Permanent Currency

  • Soul Growth

  • Soul Trading

  • Enemy Challenges

  • Fragment Reward Rooms

  • Boss Balance Adjustments

  • Bug Fixes


Permanent Currency

A new permanent currency, Wandering Souls, has been added.

Wandering Souls can be used to start a run with Engravings or Skills already acquired, or to strengthen your character through trades with the Reaper.

Wandering Souls can be obtained from:

  • Defeating bosses

  • Fragment Reward Rooms


Soul Growth

Trade Wandering Souls with the Reaper to obtain Soul Enhancement Points, which can be used to strengthen various attributes.

You can obtain up to 50 Soul Enhancement Points.

  • 25 points: Obtained through trades using Wandering Souls

  • 25 points: Unlocked by completing Challenges, then obtained through trades


Soul Trading

New Attendants have been added to the lobby.

Trade Wandering Souls with an Attendant to receive 1 random Skill or Engraving.


Enemy Challenges

Overcome Challenges to increase the maximum limit of your Soul Enhancement Points.

Each Challenge level completed increases the Soul Enhancement Point cap by 1.

Challenge Types

There are currently 5 Challenge types.

  • Max HP

  • Attack Power

  • Attack Speed

  • Movement Speed

  • Seal Duration

Challenge Levels

Challenges are unlocked progressively in sets of 5 levels.

  • Initially available up to Level 5

  • Clear Level 5 to unlock up to Level 10

  • Clear Level 10 to unlock up to Level 15

Further levels are unlocked in the same way.


Fragment Reward Rooms

Some of the rewards available in Fragment Reward Rooms have been changed.

Before

After

1 Reroll

1 Reroll

Restore 10 HP

Chapter 1: Restore 10 HP
Chapter 2: Restore 15 HP
Chapter 3: Restore 20 HP

1 Engraving

1–2 Wandering Souls


Boss Balance Adjustments

The HP of several bosses has been adjusted.

Boss

Before

After

Chapter 1 - Knight Commander

1000

650

Chapter 1 - Floating Spear

650

550

Chapter 2 - Mage Commander

800

700

Chapter 3 - Lock King

850

800

Chapter 3 - Laser Arm

450

400

Chapter 3 - Mirror Arm

450

400


Bug Fixes

  • Fixed an issue where some enemies would not disappear or could spawn beyond the intended limit when a Fragment Room objective was activated.

  • Fixed an issue where progress could reset after clearing another room without collecting the Fragment.

  • Fixed an issue where the HP recovery in the Chapter 1 and Chapter 2 boss reward rooms restored 10 HP instead of the intended 60% of Max HP.


If you have any questions or feedback regarding bugs, quality-of-life improvements, or any other aspect of the game, please feel free to contact us at the email address below.

E-mail: [email protected]

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