
Hello, this is Influsion.
First and foremost, we would like to sincerely thank everyone who has played our game and taken the time to share thoughtful feedback through streams, reviews, and community discussions.
Over the past week since launch, our top priority has been one simple question:
“How can we provide a smoother, more polished, and optimized experience for our players?”
We have spent this time carefully reviewing the issues and feedback you have shared with us and working continuously to improve the game as quickly as possible.
Improved Navigation & Reduced Backtracking — We have refined exploration routes to reduce excessive backtracking and make progression feel more natural and less tiring.
Adjusted Monster Encounter Frequency — Monster encounter timings and frequency have been adjusted to prevent the flow of gameplay from being interrupted too frequently.
Reduced Frustration in the Ending Sections — We have prioritized adjustments to elements in the ending sections that felt overly unfair or frustrating.
Ongoing Bug Fixes — We are continuously fixing the numerous bugs and issues reported by our players while working to improve overall stability.
During the initial stabilization process, we focused heavily on reducing frustration so that more players could enjoy the game all the way through to the ending without giving up midway.
However, through this process, we came to realize that some of the tension and depth of horror that define the survival horror genre had been diminished. We also understand that many players were disappointed by this change.
The experience we originally wanted to deliver was:
Surviving and exploring a large, complex ship while constantly avoiding threats and managing extremely limited resources.
To fully restore and strengthen this original vision, we are preparing new modes and additional content designed to bring back the tension, fear, and survival experience we originally intended.
Hard Mode — This will not simply be a mode where monster health or attack power is increased. We are developing a more challenging experience that incorporates our original design philosophy, with stronger horror elements and a greater sense of danger and survival.
Enhanced Monster AI & Behavior — Monsters will no longer feel like simple enemies that can be easily dealt with. We are significantly improving their AI so that players will need to adapt to their behavior, evade them, and react to unexpected situations in order to survive.
New Mid-Game Monster — We are preparing a new monster to fill the relatively quiet period in the middle of the game and make exploration during this section more tense and unpredictable.
Expanded Lifeboat Escape Ending — We understand that the lifeboat escape currently feels somewhat underwhelming compared to the buildup leading up to it. We plan to add new content and mechanics to the final objective section so that players can feel the tension all the way to the very last moment.
Console Release — We are preparing to bring SENARA: The Sacrament to additional platforms, including PS4 and Nintendo Switch, so that more players can experience the game.
Additional Language Support — We plan to expand our language support so that we can welcome and connect with even more players around the world.
Developing this game has been a tremendous challenge for us from the very beginning.
With a team of just three developers, there were many moments when we wondered whether we had set our goals too high.
We have always pushed ourselves beyond our limits and given everything we could, but we also know that there are still many areas where we could have done better.
Nevertheless, we want to continue working on SENARA: The Sacrament for everyone who waited for this game, played it, and supported us along the way.
We sincerely hope that, through continued updates and improvements, we can make the game we poured so much of ourselves into an even better experience.
We will return with more details and specific update schedules as soon as they are ready.
Thank you for your continued support.
— The Influsion Team