
Build 10-08-2026:
Game Modes
Casual Mode - reduced difficulty across multiple areas. Simulation systems such as hunger, fuel, etc. are limited or disabled. Steam achievements are limited in this mode. This mode is ideal for players who want to work on their vehicles and build structures without too much stress.
Standard Mode - the standard gameplay experience. Existing save files will be converted to Standard mode.
Permadeath Mode:
Increased damage from all sources.
Taxi service disabled.
Increased hunger and thirst rates.
Save file is deleted upon death. Saving is only possible in a single save slot.
Sleeping is only possible when the player is tired.
Dirt affects how NPCs perceive the player. Maximum dirt prevents the player from talking to characters or shopping in stores.
Reduced earnings from all sources.
Slower muscle growth.
Weaker health and stamina regeneration effects from consumable items.
Extra lives from oscypek and bonus stamina from pickles are disabled.
New achievements are available exclusively in Permadeath mode.
Other Changes & Fixes
Added the ability to skip individual dialogue lines. Default key: [T] (hold)
Improved the amount of time required to ventilate the kitchen after a gas leak.
Added new player statistics to the player screen.
Reworked the death screen - it now allows you to load a save from any slot.
The Strength requirement for lifting heavy objects is now fixed. The player statistics now show whether the player is strong enough to lift a given object.
Fixed an issue with scrap collection progress not being saved correctly on the map.
Fixed triggers and missing translations in the coal transportation quest.
Fixed an issue where traffic vehicles failed to detect collisions with trailers.
Trailers can now be recovered through towing services.
Reworked the hunger and thirst system. Different types of food now affect hunger and thirst in different ways.
Added bread rolls to stores that do not require refrigeration.
Added hunger and thirst icons to the HUD.
Permadeath mode will continue to be balanced, and new achievements will be added to it in future updates.
If you have any feedback or suggestions regarding this mode, feel free to share them in the comments or report them on Discord.