Howdy, Sponge Buds!
Another round of bug fixes, performance improvements, and level polish is rolling out.
Improved performance by reducing the number of floating crates loaded at once
Updated switch colors so they're more intuitive, with green indicating On and red indicating Off
Fixed the Use Radial occasionally remaining on screen after storing an item
Fixed a bug where the Throw indicator could become stuck on screen
Fixed a bug where players could continue taking damage after being revived from a bear trap
Testing the Waters
Replaced single bomb with a bomb spawner and added an additional bomb inside the cave
Dam Buster
Replaced single bomb with a bomb spawner, added another bomb inside the cave, and placed additional defibrillators throughout the level
Wood Chipper, Razor's Edge, The Ascent, and The Climb:
Added additional defibrillators to make recovering from mistakes a little less punishing
The Barrage:
Removed two obstacles that could lead to instant death, improved a difficult jump with better ramping, adjusted a gate that could cause awkward raft collisions, smoothed river flow, and added additional defibrillators
This Is It:
Prevented an out-of-bounds spot inside the waterfall, made the plank puzzle easier to navigate, added player pullers to speed up recovery after falling, added campfires to better support solo players, refined the second puzzle to be more intuitive and forgiving, added more defibrillators, and fixed a switch that could sometimes be difficult to activate
As always, thanks for playing Sponge Break and helping us improve the game! Every bug report, suggestion helps us make the river a little smoother without taking away the chaos that makes it fun.
See you on the rapids!
— Goosebyte