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ORION: PreludeNews(ETHOS) Project Direction
Community

(ETHOS) Project Direction

ORION: Prelude · published 3 Aug 2026, 13:20 UTC

All newsPlayers around this dateRead on Steam

PROJECT DIRECTION

With active development now announced for ORION: Prelude, I think it’s important to give a gauge as to what to expect and where things are headed.

This will be a slower build up over time rather than one sudden and immediate drop. If you’re into following development journeys and behind-the-scenes this could be fun for you^^


THE PILLARS

When I decided to come back to ORION: Prelude there were a few core pillars that I was focused on in particular:

  1. Foundation

    = FPS, TPS, Vehicles, Combat, AI. The stuff everything else sits on.

  2. Co-op

    = Large-Scale Action / Adventure.

  3. Systemic Control

    = Multiplayer, UI, AI, Combat, Content Pipeline. I needed to own the whole stack which means getting the project, files, backend and workflow into a state where fixes can ship quickly, content integrates fast and I am not blocked by any one thing.


THE CORE

Co-op has always been the main draw for ORION: Prelude and that holds true here. The goal is to make the gameplay feel incredible for both Solo Players and groups of Friends. That target shapes the entire foundation for which this has been formed around.

PvP is not an immediate focus. Once Co-op is in a great place, if you’re hungry for PvP we can look at that together. Splitting attention now would mean neither module gets what it deserves.


THE SCALE

To set expectations honestly the first release will be smaller:

  1. The first release will ship likely with one game mode and one map

  2. It’s a new foundation built by me for you.

  3. It grows from there, map-by-map, mode-by-mode.


THE GOAL

The goal up through now has been to get the technology and workflows to a point where making changes, new content and experiences is as frictionless as it possibly can be with all things considered.

The more maps and missions and modes I can add once the core sandbox loop is feeling amazing the better.


TL;DR

I want to make the best action-adventure co-op game I possibly can for you and your friends, and I believe I can. Step by step, patch by patch.
More soon!


JOIN THE ORION DISCORD

https://discord.gg/cY5XHC3

  • Additional previews

  • Dev interaction

  • Poll voting

  • Early testing opportunities

  • & more


TikTok:

http://tiktok.com/@dankie.dev

Twitter:

https://x.com/dankiedev

YouTube:


ORION: Prelude @ Steam:


With Love, 
PRAZ

More from ORION: Prelude

Other announcements

All news
Community23 Oct 2026ORION: Prelude | Play NOW! (Steam)DOWNLOAD NOW ( EARLY ACCESS ) Download and play the new version of ORION: Prelude right now ahead of the release on October 25, 2026. After extensive developments the first preview version of the massive new update is available to play for ALL Steam users. The new version of ORION: Prelude features massive revamps to core systems including: · First-Person Gameplay · Third-Person Gameplay · Phys…Community22 Oct 2026ORION: Prelude | Version 10x (Changelog)VERSION 10x ORION: Prelude has a massive new version scheduled for release on October 25, 2026 . This is a FREE update for ALL existing owners. NEW UPDATE The new version of ORION: Prelude features massive revamps to core systems including: · First-Person Gameplay · Third-Person Gameplay · Physics & Vehicles · Dinosaurs & AI · Graphics & Lighting · Performance & Optimization · Menus, UI & UX ·…Community19 Oct 2026ORION: Prelude | Ultimate ResetExclusive Ceremonial Skins A new feature is coming with the updated version of ORION: Prelude and if you want access to it you need to act fast... ULTIMATE PROGRESSION One of the most common pieces of feedback I’ve heard over the years is from Ultimate Edition owners who wanted a way to reset their progression. Many of you bought the DLC for the cosmetics but wanted to earn your levels and skil…