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OmniGun PlaytestNewsRound 1 Playtest Build
Game update

Round 1 Playtest Build

OmniGun Playtest · published 1 Aug 2026, 01:45 UTC

All newsPlayers around this dateRead on Steam

The public playtest for OmniGun is now live so get in there and test out the weapon of the future! The playtest has the following content with more being added as the playtest goes on:

5 floors to fight through

  • 5 floors of escalating difficulty await you in a procedurally generated layout in an Office and Lab tile set with more to come.

90 ammo types to find/mutate.

  • Pick from 6 starting ammo types: Darts, Napalm, Shotgun Shells, Plasma cartridges, a cutting laser and an energy barrier.
  • Some mutation trees aren't fully fleshed out yet, but the core framework is there.
  • The pool will be added to and subtracted from as the playtest goes on.

2 bosses, the MegaTurret and GigaSpawner.

  • Both bosses are functional, but more ability variety is planned for added challenge.
  • The Mega turret tracks you down with its massive turret and countermeasures.
  • The GigaSpawner spawns constant waves of enemies until their individual weak points are destroyed.

And a little surprise if you can make it to the end.

After you try out the game there is a submit feedback button in the main menu that would be really helpful if you fill out to guide future game balance and content.

As always this game is in active development so you'll probably run into bugs and balance issues as you test it out.

-John

More from OmniGun Playtest

Other announcements

All news
Game update10 Sep 2026Item drop rework and bug fixes.The way that item drops work has been adjusted to grant less ammo per drop but to drop about twice as often. They also leave a blue trail as they fall so they should be easier to notice in combat. Health packs have also been split into two sizes with the larger one granting a good amount of health but being rarer. Some of the bug fixes addressed. · Floor generation should have less issues with…Game update7 Sep 2026Audio Bug fixI believe I have found the root issue of the audio bug that would randomly mute the audio for some players, but not others. If you are still running into issues please let me know with either a comment below or through the feedback form.Game update4 Sep 2026Playtest gun feel updateI've made a lot of additions to the gun feel and FX. It's still a work in progress so make sure to check it out and provide feedback on what's working and what needs more work. There is an issue that some have had with the Audio cutting out completely when adjusting the volume sliders. I made some code adjustments that might help with that issue, but I haven't been able to replicate the issue o…