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Mad MerchantNewsMAD MERCHANT IS OUT NOW!
In-game event

MAD MERCHANT IS OUT NOW!

Mad Merchant · published 20 Jul 2026, 15:04 UTC · build 24296653

All newsPlayers around this dateRead on Steam

Hello Merchants!

Mad Merchant is finally out, and it's time to grow your business! Taking into account the feedback we received from you during the demo, we have made fundamental changes to our production, trading, and progression systems. We are also happy to announce that we are participating in Train Fest 2026! During the event, you can find our game on the festival page and start expanding your trade network right away.

Here are the new features, gameplay changes, and future plans waiting for you in Mad Merchant with the release version:

New Features and Gameplay Changes

  • Dynamic Trading System: The city-specific item listing restriction has been removed. All items are now listed in every city. However, depending on the dynamic needs of the cities, certain items can be sold at much higher prices. You can strategically balance your production network and sales routes according to your target city.

  • Advanced Production Network: You no longer have to produce everything from scratch. By purchasing raw materials or basic items from cities, you can directly focus on producing more advanced items.

  • Contract and Quest System: Contracts tied to the lore of the cities have been added. New objective tasks have been included in the game to help you progress more systematically and guide you on your journey.

  • Manual Production Mode: A manual production system has been integrated into the game. You can now manually manage the production process by personally controlling each module whenever you want.

  • Revamped Progression System: Level and upgrade mechanics have been completely overhauled. Instead of purchasing upgrade points with credits, the system has shifted to a structure where you can upgrade your modules directly based on your character level.

  • Unlimited Wagon Capacity: Wagon restrictions have been completely removed. You are now free to make your production network and convoys as massive and complex as you wish.

  • Prestige System: A prestige mechanic has been added to the game. After completing specific objectives, you can reset your current run to earn permanent bonus rewards and build your next trade network much stronger.

Bug Fixes

  • The bug where wagons could not be repaired, which was one of the main issues encountered in the demo, has been completely fixed with the release version.

Development Roadmap (Coming Soon)

  • Russian language support will be added to the game.

  • New cities and routes will be included to expand the map and trade opportunities.

  • Different environment designs, new modules, and new items will be added to diversify your production line.

Thank you for your feedback and endless support. Have fun building your massive trade networks!

-Ravenholm Interactive

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Major update23 Jul 2026Progression, Economy and Contracts ReworkHello, Merchants! With this update, we are making major changes to Mad Merchant’s progression and economy . Our goal is to give every journey a clearer purpose and make production, exploration, and preparation more important throughout the game. OBJECTIVE-BASED PROGRESSION Progression is now built around specific goals. Growing your train is no longer only about earning money. You will need to:…Game update21 Jul 2026New Player Tutorial & Travel Improvements UpdateHello, Merchants! This update focuses on making Mad Merchant easier to learn, improving the Travel experience, and eliminating several UI and save/load issues. A Brand-New Tutorial We have introduced a completely redesigned tutorial built around real gameplay actions. New players will now learn how to: · Purchase wagons and build their first train · Install Energy, Storage, and Collector module…Game update20 Jul 2026Hotfix: Tutorial Flow and New Game FixesThis hotfix addresses several issues affecting the tutorial: · Fixed button locking and highlighting during tutorial steps. · Fixed tutorial guidance not working correctly in some languages. · Fixed tutorial progression getting stuck after travel. · Players can no longer travel to cities above their level during the tutorial. · Fixed New Game starting incorrectly after returning to the main men…