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TaleSpireNewsEarly Access Content Pack 42: Parks & Wreck
In-game event

Early Access Content Pack 42: Parks & Wreck

TaleSpire · published 9 Jun 2026, 14:14 UTC · build 23631527

All newsPlayers around this dateRead on Steam

The park is open again and despite the traffic, do NOT take the "old road" shortcut - bandits be roaming those hills!

In this content pack, we have the following assets:Playground

  • Slide

  • Swingset

  • Whirly spinner

  • Seesaw

  • Spring riders (Bunny, Unicorn, Sea Serpent)

Picnic

  • Table

  • Blanket

  • Basket

Wagon

  • Standing

  • Attacked

  • Dilapidated

  • Wheels (vertical, horizontal)

Splats

  • 3 new black splats

  • 3 additional pink splats

Slab from the Screenshot:

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This pack also contains a bunch of additions, fixes, and improvements to the recently released Fortified Castle and Abandoned Village packs based on feedback from our wonderful builder community.  Keep the feedback coming, folks!

  • 1x1 floor purple

  • 1x1 floor purple mini

  • filler with base

  • filler triangle

  • 2x2 wall with large windows

  • Arch top

  • 1x2 Tall (half)

  • Corner Regular Inner is now available in halves

  • Corner Regular Outer is now available in halves

  • Skirt Corner Out has a missing support beam added

  • A roof plank - clean

  • A roof plank - scratched

  • and more...

Thank you all for your continued support!

BUILD-ID: 23631527 - Download Size: Win/Linux 202.7 MB / Mac OS 206.5 MB

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Game update25 Aug 2026Release: Physics (take two)We've fixed the physics bugs that were reported after the last release attempt, so we are back to give this another go! Please let us know if things act funky, but otherwise, enjoy!Game update14 Aug 2026Physics Improvements RevertHello all! We've investigated the reports you've sent us since the physics release yesterday and are reverting the physics changes while we work on fixing the underlying issue. We're very sorry for the inconvenience and thank you all for the reports!Game update14 Aug 2026Physics Patch 1Alas, a couple of bugs made it through both our testing and the public beta week. This patch fixes a crash related to dice use (most visibly, switching boards with lots of dice in play) We'll be back with another patch for a non-crash issue with morphs soon.