Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Survival MachineNews#MachineLog #4 — Potions, Tesla Buffs, Slingshot Rebalance & Final Economy Pass
Community

#MachineLog #4 — Potions, Tesla Buffs, Slingshot Rebalance & Final Economy Pass

Survival Machine · published 25 May 2026, 10:26 UTC

All newsPlayers around this dateRead on Steam

Hey Survivors!

Zombiestein's been suspiciously quiet, which usually means the crew on the Machine is fixing things before the next attack.

Health Potions join the Machine's medicine cabinet

Three Health Potions are now craftable for the first time — Small (restores 20 HP), Standard (30 HP), and Large (40 HP). Each shares a 10-second cooldown, so you can't chug through a zombie wave. Hotbar slot 0 is now the dedicated potion slot. All 16 launch languages have potion descriptions ready.

Tesla weapons: calibrated, then buffed

The Tesla electric weapons — the Chain Lightning line that arcs voltage between zombie groups — had a sphere cast radius locked at 1.0 when it should have been 0.3. Roughly an 11× volume difference. Shots were connecting with geometry they shouldn't, skipping enemies they should have tagged.

With the radius fixed, base damage was recalibrated upward: Tesla Rifle went 7→10, and the Tesla Revolver picked up two extra rounds (clip 4→6) plus a small damage bump (17→18).

Slingshot: fewer shots, each one matters

All slingshot tiers shed one burst shot (Tier I: 3→2, Tier III: 5→4, Tier V: 7→6) while lower-tier base damage went up to compensate (T1: 3→4, T3: 5→6). Headshot and crit multipliers settled at 1.5× from 2.0× — tighter variance, stronger baseline. Tier V took a deliberate damage nerf (8→6) to keep it in range of the newly buffed mid-tiers.

Kills that read correctly

Zombie deaths now show damage-type visuals — normal hits, crits, and headshots each look different on screen. Tombstones spawn with random rotation instead of uniform rows. A Chain Lightning HUD bug is also gone: enemy HP bars were flickering every time lightning hopped between targets, which got confusing in big waves.

Recipe costs: compressed

49 food and gear recipes went through a pass — more food variety (Fortitude, Sprint, Strength, TempHP buffs are now craftable), ingredient costs reviewed. A second pass raised prices on the cheapest items slightly and dropped the most expensive, narrowing the early-to-endgame cost gap.

━━━━━━━━━━━━━━━━━━━━━━━━━

18 days out. What's the one thing you'd still change before 1.0? Drop it in Discord or Steam discussions — we're still in the pass.

Dzięki

Berdol

More from Survival Machine

Other announcements

All news
In-game event21 Aug 2026Patch 1.6 - Game Modes Update & BugfixNew Game Modes. The new world flow opens with a Game Mode screen. Pick one preset and the game sets fuel usage, raid frequency and size, roadblocks, puzzle difficulty, resource gathering, day length and more in a single click. · Default — The Survival Machine experience as designed. A balanced mix of building, fighting, exploring and puzzles. · Machinist — Scarce fuel, wearing parts and raids t…Game update30 Jun 2026Hotfix 1.5 - Mission Fixes, Structure Loss & Skin Issue ResolutionHi Survivors! We’ve just released a hotfix addressing several issues reported by the community after the latest update. Thank you for your continued support and for taking the time to report bugs—it really helps us improve Survival Machine . Fixed · Fixed an issue where players could get stuck during the "Fix the Bridge" mission because Subtask 3 did not progress correctly. · Fixed an issue tha…Community19 Jun 2026AI Use in Survival Machine: Setting the Record StraightHi Survivors! We've noticed a growing number of reviews and comments claiming that Survival Machine uses AI-generated content — art, dialogue, or voices. We've been answering this one by one, but since it keeps coming up, we wanted to address it properly, in one place. So let's say it plainly: we do not use AI-generated art, dialogue, or voices in the game itself. Every character, environment a…