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Code: TerraformNewsNew Windows Demo Build + Linux Build !
In-game event

New Windows Demo Build + Linux Build !

Code: Terraform · published 24 May 2026, 23:53 UTC

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New demo build v.0.1.9 is out Demo Patch Changelog (v0.1.9) New features:

  • Added Biology Lab: collect creature fragments across the planet, identify them at the Lab, extract reagents, and ship them to Earth contractors. Full Frozen-biome subsystem with 16 species and 10 authored Bio Orders.

  • Added Field Dossier — discovered species reference card with biome notes, fragment locations, and recipe hints.

  • Added Bio Orders board for the new Earth biology contracts, with a master-detail layout.

  • Added light-mode theme support and a wider theme catalog so the editor and dashboards can match your room.

  • Added 6 new music tracks to the in-game shuffle.

  • Added debugger upgrades: a click-to-expand value tree for locals, a call stack panel, watch expressions, hover-to-evaluate in source, and a REPL while paused.

  • Added save load history fallback — if a save file is corrupt, the game now recovers from the most recent history snapshot instead of forcing a fresh start.

  • Added in-game feedback channel so you can send a quick note without leaving the game.

  • Added a Linux build and a browser (HTML5) build alongside Windows, so the demo can now be played on more platforms.

Charging Station API changes (heads-up for existing scripts):

  • The Charging Station now uses a bay/queue model. The script just says charge(vehicle_id, target_level) and the station handles distribution.

  • get_budget_cap() and get_budget_used() have been removed — old scripts that used the watt-budget pattern will need a quick update to the new status(vehicle_id) / get_bay_count() / get_bay_rate() API. Existing saves load cleanly; only the script text needs editing.

    Bug fixes and polish:

    • Fixed save compatibility so existing demo saves migrate cleanly through every schema change in this update.

    • Redesigned every machine card with a unified header + scripts footer and consistent stat tiles.

    • Tightened the Charging Station so its power budget reflects only currently-docked vehicles.

    • Fixed several interpreter parity bugs (tuple hashing, dict.pop, set operations, string escapes, f-string format specs, and more).

    • Improved Console hovers, editor folds, autocomplete, and DOCS accuracy across many systems.

    • Many smaller polish passes on tooltips, vehicle cards, and machine info tabs.

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Game update15 Sep 2026Retail v0.1.23v0.1.23 · Fixed every save failing once a breakpoint was set from an external editor. · Fixed saves that took minutes to finish, and stopped the game rescanning your scripts folder after its own writes. · Fixed a black screen on startup caused by recovery files the game was not allowed to write. · A save that cannot be read is now listed and explained instead of quietly vanishing from the list(…Community13 Sep 202610,000+ Units Sold ! 68,000 Wishlists ! First PATCH LIVEHello everybody, the game has now surpassed 10.000 units being sold! Thank you so much, I have no words. There are also 68,000 wishlists as well, absolutely crazy. Thank you so much for the amazing interest you have shown in the game. I'm gonna do my best to make it better and better. I read each and every feedback and bug report. I have just released the first update to the game which fixes a…Game update13 Sep 2026Updated Retail Build 0.1.22Added Feed Maker Mk II and faster depot-handling upgrades. · Reduced several late-game order requirements and the Loaded Up achievement target. · Fixed Biology machines getting stuck with full outputs and improved their input/output displays. · Fixed Harvester collection and deliveries to completed Plant Terraformers. · Fixed outpost biomes, vehicle servicing and Waste Processor readouts. · Son…