
New demo build v.0.1.9 is out Demo Patch Changelog (v0.1.9) New features:
Added Biology Lab: collect creature fragments across the planet, identify them at the Lab, extract reagents, and ship them to Earth contractors. Full Frozen-biome subsystem with 16 species and 10 authored Bio Orders.
Added Field Dossier — discovered species reference card with biome notes, fragment locations, and recipe hints.
Added Bio Orders board for the new Earth biology contracts, with a master-detail layout.
Added light-mode theme support and a wider theme catalog so the editor and dashboards can match your room.
Added 6 new music tracks to the in-game shuffle.
Added debugger upgrades: a click-to-expand value tree for locals, a call stack panel, watch expressions, hover-to-evaluate in source, and a REPL while paused.
Added save load history fallback — if a save file is corrupt, the game now recovers from the most recent history snapshot instead of forcing a fresh start.
Added in-game feedback channel so you can send a quick note without leaving the game.
Added a Linux build and a browser (HTML5) build alongside Windows, so the demo can now be played on more platforms.
Charging Station API changes (heads-up for existing scripts):
The Charging Station now uses a bay/queue model. The script just says charge(vehicle_id, target_level) and the station handles distribution.
get_budget_cap() and get_budget_used() have been removed — old scripts that used the watt-budget pattern will need a quick update to the new status(vehicle_id) / get_bay_count() / get_bay_rate() API. Existing saves load cleanly; only the script text needs editing.