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Killing Floor 3NewsKilling Floor 3: Text Chat Update
In-game event

Killing Floor 3: Text Chat Update

Killing Floor 3 · published 14 May 2026, 13:10 UTC

All newsPlayers around this dateRead on Steam

New Additions & Highlights

Welcome to the Text Chat update. This update introduces the Text Chat feature for all platforms and is a full cross platform feature allowing you to communicate with Nightfall operatives on the fly to expand communication and strategy within Killing Floor 3. This update also includes some pointed fixes around various Crashes, the Medic Pistol Dart recharge rate, and a handful of other targeted bugs. 

Text Chat

A full text chat system has rolled out across the game! Features include:

  • In-match text chat with team and public channels, configurable opacity, and fade-out for inactive messages

  • Text chat in the Stronghold, Pre-Match (Ready Up) lobby and the After Action Report, in addition to gameplay

  • Spectator text chat so spectators can communicate

  • Command Wheel to chat integration: command-wheel selections (callouts, requests for healing, etc.) post as messages in chat

  • Channel switching with Tab; Party / Public / Team channel separation

  • Controller support: open chat from the gamepad, right-stick to scroll, virtual keyboard on Xbox & PS5

  • Mute and unmute controls in the Social Menu now also apply to Text Chat

  • Customizable keybinds: remappable Open Chat / Team / Public / Command Wheel switch keys on both keyboard and gamepad

  • New Game Settings: 

    • Text Chat on/off

    • Background opacity slider

    • Profanity filtering settings (PC Only - Console players can adjust this via their console settings)

Performance Optimizations

These performance improvements primarily target the CPU, specifically focusing on optimizing the game thread to ensure smoother execution. Key updates include refined multi-pass LOD bone-pruning for Zed models and more efficient handling of audio component ticking and occlusion services. Additionally, adjustments to VFX spawn counts and UI tick rates further reduce the processing load, minimizing CPU idle time.  This should translate into up to a 14% improvement in base frame time (measured on a mid spec machine) in certain scenarios.

Skeletal/LODs

  • Multi-pass LOD bone-pruning and refinement across all Zeds

  • Fixed Siren inner-neck and Fleshpound pounder-tube meshes stretching at distance via Enforce Bone Boundaries

Audio

  • Audio component occlusion services sharing a refresh rate no longer all tick on the same frame

  • Batch Tick Subsystem register-order fix when changing tick intervals

  • Turrets and similar stationary actors disable Audio component tick where occlusion isn't needed

  • Migrated destructible destroy SFX and limb SFX to a different event to reduce spawning audio components per tick

VFX/GPU

  • Lowered toxic affliction VFX spawn count 

  • Corrosion VFX budget tuning

  • Shockwave VFX budget tuning 

  • Cleaned up several unused child-actor components

Engine/CPU

  • UI tick updated to reduce CPU idle time

  • 1P camera update: New master camera-bob settings for smoother start/stop motion blending, resulting in a feel closer to Killing Floor 2

Bug Fixes, Polish & System Improvements

Crashes and Stability

  • Fixed crash when loading into R&D Labs solo on a new account with newly rebuilt shaders

Online

  • Fixed Xbox Unicode gamertags showing garbled — names are now properly UTF-8 decoded

  • Fixed a case where muted players would be unmuted after map travel

  • Fixed a case where a user losing connection would break the start-up timer

  • Fixed a case where a user using the armory during matchmaking could get stuck in a failed state

  • Reduced timeouts to prevent unresponsive cases while the game was still downloading in the background 

Gameplay

  • Fixed medic darts failing to recharge when two updates happened on the same frame

  • Fixed Zed Time bonuses (Sharpshooter, Engineer) persisting past Zed Time

  • Fixed Specialist being able to walk freely while executing a Zed from a crouch

  • Fixed Zeds becoming unkillable in certain edge cases

  • Fixed progressive achievements not working in solo

  • Fixed a case where players could see negative perk proficiency after playing several matches and returning to stronghold

Visual

  • Fixed Chimera Phase 2 material LOD so crit zones stay consistent at distance

  • Fixed Cyst spit textures showing placeholder due to wrong reflection sampling

  • Fixed Queen Crawler Phase 2 mire-pool teleport material

  • Fixed Prison ice trap textures disappearing at distance

  • Fixed military star decal on the 4x4

  • Decal replacements and cleanup on workstations, security cars, container transports, crates, fume hoods, 4x4, zed hauler, power box

More from Killing Floor 3

Other announcements

All news
Community4 Sep 2026[PSA] Killing Floor 3 Scheduled Backend Maintenance Monday, September 7Monday, September 7th at: · 10.00 UTC · 12.00 CEST (UTC +2) · 06.00 EST (UTC -4) · 19:00 KST (UTC +9) We will have a period of scheduled maintenance and all services are expected to be impacted. Please pardon the Killing Floor 3 downtime that is expected to last up to 1 hour. Keep an eye on this space for notice when it's complete. And ICYMI, be usre to check out the two latest Office Hours Str…In-game event3 Sep 2026The September Quality Of Life Update Is Live!Welcome, Nightfall! We've been closely monitoring your feedback and digging into the data to bring you our September 2026 Update. This patch includes an array of Quality of Life (QoL) improvements, bug fixes, and targeted balance changes across Perks, Weapons, and Zeds. Quality of Life Highlights UI, HUD, & Menus · The scoreboard has been split from the "pause" screen, allowing users to bring i…Community2 Sep 2026Killing Floor 3: September Quality Of Life Update Releases September 3rd!Welcome, Nightfall! We've been closely monitoring your feedback and digging into the data to bring you our September 2026 Update. This patch includes an array of Quality of Life (QoL) improvements, bug fixes, and targeted balance changes across Perks, Weapons, and Zeds. We expect to ship this update tomorrow, September 3rd, and will begin in the morning. The backend to go down while this update…