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SoulmaskNewsSoulmask 1.0 Update Patch #10
Game update

Soulmask 1.0 Update Patch #10

Soulmask · published 14 May 2026, 06:27 UTC

All newsPlayers around this dateRead on Steam

Dear Chieftains,

To provide a better gameplay experience, the servers will undergo maintenance at 07:00 UTC on May 14th, with an expected downtime of 30 minutes. This update includes a client update, so please make sure to update your game client in order to continue playing normally. Thank you for your understanding and support. The details of this maintenance are as follows:

[New Features and Adjustments]

  1. Position reset is prohibited while anyone is climbing on the boat.

  2. Training Grounds can now be snapped to other structures during construction.

  3. Increased Hitstun for Centipede and Scorpion

  4. The Shifting Sands maps drops Rainforest Map Masks' Synthesis Formula under some specific modes.

  5. Negative effects from Advanced Guardian Set and Mystery Set will no longer trigger on friendly units.

  6. Berserk Anubis Hound's fangs are now guaranteed to drop.

  7. Adjusted Cold and Heat resistance for some creatures on Shifting Sands maps; most creatures are better suited to hot environments.

  8. Spiked Whip Mastery - Sundering Curse skill effect adjusted. When cast, deal continuous damage equal to your Agility or Strength value (whichever is higher).

  9. Adjusted Spiked Whip's bonus damage from Agility Whip and Sundering Curse's sustained damage against players and their tribesmen; it will now calculate Damage Reduction, DEF, and Defense DMG Immunity.

  10. The timing window for a Perfect Charged Slash is now more precise.

  11. Airship fleet treasure chest respawn no longer checks for nearby players.

[Bug Fixes and Optimizations]

  1. Fixed an issue where Training Grounds log duplicates certain entries.

  2. Fixed an issue where learning and upgrading talents on the Training Grounds may fail to complete at the final stage.

  3. Corrected projectile trajectories for Crossbow Towers, Siege Ballistae, Cannons, Rockbreaker Turret, and Shark-class Airship Main Cannons built on ships.

  4. Fixed an issue where the displayed movable target point was saved inadvertently.

  5. Corrected camera obstruction when piloting after vessel connection.

  6. Fixed an issue where tribesmen had a chance to fall off the ship when entering single-player mode.

  7. Fixed an issue where sitting in a chair could phase through Protective Fields under certain circumstances

  8. Fixed an issue where, in certain situations, players could pass through terrain via portals.

  9. Fixed an issue where repairing traps displayed required materials, even though none were actually needed.

  10. Fixed an issue where Power Crystal would not drop when dismantling engines.

  11. Fixed an issue where fuel and components would not drop when dismantling crafting tables.

  12. Fixed an issue where ascent speed was affected when offline players were present on ships.

  13. Fixed an issue where using Chili and Ice Blocks would replace other food effects.

  14. Corrected map marker issue for Mysterious Strongman.

  15. Fixed an issue where summoning Central Micronucleus failed when the Mysterious Strongman appeared near the Central Core.

  16. Fixed the issue with using Control Marks on Uncontrolled Pyramid Bosses in Shifting Sands maps

  17. Fixed an issue where treasure chest tutorial quests could not be completed in Tribe or Casual modes

  18. Fixed an issue where Hunting Types scores did not increase for Status promotion after killing animals in Shifting Sands maps

  19. Fixed an issue where Spiked Whip Mastery - Endless Suppression might not trigger Superarmor when meeting Strength Whip requirement.

  20. Fixed an issue where the initial character would revert to their original appearance upon death after copying another character's appearance.

  21. Fixed an issue where tribesmen would revert to their original height upon death after copying another character's appearance.

  22. Fixed an issue where Steal-type talents affected friendly units.

  23. Fixed an issue where multiple Steal-type talents could not trigger simultaneously.

  24. Fixed an issue where talents like [Intimidating Strike] and [Bloodline Suppression], and [Oppressor] title affected friendly units.

  25. Fixed an issue where the [Stamina Siphon] talent affected friendly units. It now allows the target unit to restore the caster's Stamina when attacking within 10 meters of the caster. Duration adjusted to 6, 8, and 10 seconds.

  26. Fixed an issue where the [Tabooed Body] talent affected friendly units. It now triggers when taking weapon damage.

  27. Fixed an issue where the [Cursed Strike] talent affected friendly units. It now triggers when dealing damage with a weapon.

  28. Fixed an issue where Onyx Scarab Set's effect of "DEF +20%" was incorrectly displayed as "DEF +10%".

  29. Fixed an issue where the Mask skin "The Scale of the Dead" obscured vision under specific circumstances.

  30. Fixed an issue where some interfaces failed to apply after changing item drop keybindings.

  31. Fixed an issue where preferences could not be set for the Formula list under certain circumstances.

  32. Fixed an issue where Falcon-class Airship decks in Airship fleets did not block death packages.

  33. Fixed an issue where some elite creatures did not display in the Gallery.

  34. Fixed an issue where units summoned by Doomsday Judgment lacked weapons/gear.

  35. Fixed an issue where units summoned by Doomsday Judgment automatically picked up items.

  36. Optimized the trigger effects of talents [Miasmic Blood] and [Stagnating Toxin] to be classified as Poisoned status.

  37. Optimized [Body-Blood Conversion] and [Body-Resilience Conversion] talents. Effects now clear when Stamina is depleted.

  38. Optimized [Life Shackles] talent. Effects now clear when entering Near-Death or Feign Death states.

  39. Optimizations: Ensure most skills' debuffs will not apply to friendly units, such as the "Limping" effect from Great Sword Jump Attack.

  40. Optimized ship control and speed while flying.

  41. Optimized training; tribesmen at the Training Grounds will cease training when their Hydration and Satiety are low.

  42. Optimized the models of Sandstone Floorings and Sandstone Pillars.

  43. Optimized Falcon-class Airship Ailerons' interaction range.

  44. Optimized ship's sudden freefall issue during final landing phase.

  45. Optimized tribesman title randomization. High-quality tribesmen now have a greater chance for various titles.

  46. Optimized combat AI for Longhorn.

  47. Optimized combat AI for Sobek Crocodile.

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