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Re:BladeNewsDevlog #1 β€” Awakening Trees
Community

Devlog #1 β€” Awakening Trees

Re:Blade Β· published 8 May 2026, 18:00 UTC

All newsPlayers around this dateRead on Steam

# 🌿 Devlog #1 β€” Awakening Trees

**11 days until launch Β· May 19**

Hello, this is the developer.

If you played the demo, you know the loop β€” you pick Awakenings

mid-run, and they reshape how your blade fights.

The full release leans into that hard.

━━━━━━━━━━

🌳 **Awakening Trees**

Each tree has its own flavor. Some chain between enemies. Some

explode, then explode again. Some freeze, some bleed, some just

hit really, really hard.

Pick a path. Or don't. Mix two trees and watch what happens.

━━━━━━━━━━

Honestly, the best way to explain it is to just show it.

━━━━━━━━━━

And there's one more layer on top of all this β€” but that's

for next time.

━━━━━━━━━━

πŸ“… **What's Next on the Community Page**

- **May 11 β€” Devlog #2: Hidden Awakenings** 🌌

- May 13 β€” Devlog #3: Weapon Armory

- May 15 β€” Devlog #4: Boss & Raid

- May 16–18 β€” Daily countdown

- May 19 β€” πŸŽ‰ Launch

Wishlist Re:Blade to follow along.

β€” STAGE Games

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