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PixelordsNewsPixelords Demo Update (v0.1.6)
In-game event

Pixelords Demo Update (v0.1.6)

Pixelords · published 7 May 2026, 12:49 UTC

All newsPlayers around this dateRead on Steam

Hello, this is BBokGames.

Here are the patch notes for v0.1.6.

Developer's Note

Hello.

This 0.1.6 patch includes a wide range of changes. Along with various bug fixes and UI improvements, the most significant update is the unit balance overhaul.

Previously, 3-cost unit skills didn't feel impactful enough to change the flow of battle, and their effects were underwhelming, making it difficult to deliver an exciting combat experience.

As a result, we rebalanced all 35 units from the ground up. All unit stats have been adjusted, and 3-cost unit skills in particular have been reworked to have a greater impact on battles. Additionally, 2-cost unit OnHit effects have been strengthened compared to before.

Trial mode blessing effects have also been adjusted. We felt that acquiring blessings previously didn't provide a noticeable sense of power growth, so we've significantly strengthened their effects across the board.

Lastly, Expedition chapter layouts have been changed in this patch. As a result, a soft reset of Expedition data will be applied for all users. Please keep this in mind when playing.

New

-

Bug Fixes

- Fixed an issue where the Trial blessing 'Mana Overload' mana increase was applied at double the intended value.

- Fixed an issue where melee units would vibrate side to side.

- Fixed an issue where victory was not recognized until a few seconds after all enemies were defeated.

- Fixed an issue where defeating the last enemy at the exact moment the timer expired resulted in a loss.

- Fixed an issue where the experience UI was not reset at the start of the Expedition result screen.

- Fixed an issue where the camera position shifted at the end of each Expedition round.

- Fixed an issue where synergy effects were not applied in Trial mode.

- Fixed an issue where attack, movement speed, and attack speed values were displayed as 0 in the unit info panel during certain situations.

- Fixed an issue where the Wind element synergy status effect did not expire.

- Fixed an issue where rooms were created when Trial random matching was disabled.

- Fixed an issue where deck name text would wrap in the deck editor.

- Fixed an issue where Expedition star requirement tooltips did not match the actual conditions.

Improvements

- Improved the unit info panel UI.

- Applied localization to skill names.

- Improved unit targeting logic.

- Opponent units can now be clicked to view their info during the deployment phase.

- Improved the deck editing UI.

- Reduced Expedition and Arena map sizes.

- Removed the double-tap camera reset feature on mobile.

- Improved the Trial room UI.

- Unit skill information is now displayed in more detail.

- Improved melee unit AI.

- Improved Ranger unit kiting behavior.

- Adjusted Trial boss visuals.

- Completely reworked Expedition chapter layouts. (Expedition data soft reset for all users)

Balance Adjustments

[Trial]

- Cost limit: 25 → 20

- Blessing effects have been significantly buffed across the board.

[Relics]

- Sorcery Relic level 10 effect changed: Spell cost reduction → Spell damage increase 15%

[Spells]

- Rage

- Cost: 3 → 2

- Attack increase: 100% → 75%

- Stun

- Cost: 3 → 2

- Stun duration: 2.5 → 2.25

- Sprint

- Cost: 3 → 2

[Units]

- Major rebalancing has been applied to all 35 units. Please refer to the attached image for detailed values.

Thank you!

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