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Shroom and GloomNewsDeckbuilders Fest! 170K Wishlists! More Mushies than you can handle! May Devlog
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Deckbuilders Fest! 170K Wishlists! More Mushies than you can handle! May Devlog

Shroom and Gloom · published 6 May 2026, 13:39 UTC

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Yo Shroomers!Ben from Team Lazerbeam here, dropping in with a blast of news from our mushroom-infested indie game dungeon.It's been a super busy time at Lazerbeam HQ as we've been working towards a mysterious milestone. While we can't reveal what's happening there, we can share some other exciting developments.Steam Deck Builders Fest! We're so stoked to have Shroom and Gloom participating in the Steam Deck Builders Fest!

So rad that there's a whole festival dedicated to our favourite genre. So stoked to be included in this thing alongside some of our absolute favourites like Wildfrost, Star Vaders and Inscryption! If you've been looking for the perfect time to try the Shroom and Gloom demo this is it! And while you're at it, leave a review for the demo, or wishlist the game because... We're almost at 175K Wishlists! At the time of writing this dev log we've amassed 171 204 wishlist for Shroom and Gloom! Blown away that so many dungeon crawlers and mushroom munchers have wishlisted the game since we launched the Steam page last May. Thanks to everyone that murdered that wishlist button, and high fives to any future supporters that'll land up helping push the total up to 175K!
Character classes, meta progression and prologue! Since our last dev log we've landed some awesome wins on the game. On the top of the list these include: Meta-progression rework! We've totally overhauled our quest system and how players are able to unlock new cards, playstyles and... Character classes! Delighted to share that each path to The Gloom can now be walked by a variety of different character classes. Our first new class is the lunch lady, and she's awesome!

Prologue! After our recent rework of exploration gameplay we realised we needed a little tutorial chapter to intuitively show players how explore cards can impact on the world around them. The result is our prologue chapter, which was largely made over and amazing 1 day game jam. If you'd like to see a bit of the jam, and the resulting prologue, check out this little devlog!

Byyyeeee! 💖That's it for us this month! Thanks as always for being a part of our quest to bring this game into the world. Until next time, stay rad everybody!

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Game update15 Sep 2026Shroom Patch Notes: 0.6.24Good news Shroomers! First patch is live! We had an absolutely stellar Early Access launch for Shroom and Gloom. Huge thanks to everyone that picked the game up at launch, left a Steam review, or spread the spores! After our first weekend we had 700 reviews with a 91% positive rating. We’re very happy with this, but THAT NUMBER NEEDS TO GO UP! The Lazerbeams have been hard at work, reviewing in…Steam news10 Sep 2026Shroom and Gloom explodes into Early Access!Yo Shroomers! Welcome to the most exciting dev log of our lives! Today we're so excited to celebrate the launch of our first-person fungal-punk double deckbuilder! Shroom and Gloom is now out in Steam Early Access! You can finally welcome the spores of our mushroom infested baby into you brain! The road to launch! Development of this game has been a trip. It's been punctuated by some absolutely…Announcement22 Aug 2026Release Date Reveal! Shroom and Gloom Aug Dev Log!Fantastic news Shroomers! We're delighted to welcome you to a most special dev log, to share that SHROOM AND GLOOM HAS A RELEASE DATE! The story so far: Back in September 2024, after 3 months of development, we released an early playable prototype for Shroom and Gloom. The response was beyond anything we could have dreamed of. People loved what we had made. We were approached by a bunch of publ…