
Hey guys!
We've been busy fixing bugs, improving performance!
Several updates have rolled out since launch, bringing optimizations, fixes for progression-blocking bugs, and some quality-of-life improvements.
Here's what's changed!
a fckton of optimizations!
a bunch of small bug fixes
PROBABLY fixed the game crashing bug (it's on Unity's part, I'm trying my best here to duct-tape a fix for it)
added an option to completely disable gamepad detection
added a dialogue skip button for levels you've already finished once
fixed physics objects phasing through walls
fixed slow-motion ability stopping after killing 2 enemies at once
disabled bombs-to-pickups collision
removed propjump from Survival Mode
fixed the Survival Mode time exploit
level 3 jumppad softlock fixed, along with a few other softlocks
level 17 softlocks fixed
level 11 water no-collision bug fixed + last door not working fixed too + fish bug fixed (the one where you can somehow find yourself behind it)
level 10 boss died but not actually bug fixed
drone 0 clipping out of bounds on slide fixed
weird elevator bug fixed
We're continuing to work on PAPERHEAD, and your bug reports and feedback have been incredibly helpful!
If you encounter any more issues, please keep reporting them. We're reading everything and will keep on fixing stuff!
THANK YOU FOR SUPPORTING PAPERHEAD! 📦