
Fixed a bug where Azami's base weapon was missing its smear effect.
Fixed French localisation problems.
Fixed a bug where pocketing the ball after it was hit by Madbull would hide its fire trail, although it still dealt damage.
Fixed audio problems where enemies would not play the right voice line.
Fixed lighting duplication in sandwich room.
Fixed a bug where a catcher throwing the ball would sometimes cause it to be stuck mid-air.
Fixed the Iron enemy not having knockback animation.
Fixed a collision bug when the T-Boy enemy tries to catch the ball.
Fixed a bug where vehicles would teleport or move unpredictably after spawning.
Fixed a bug where recalling the ball while doing a dash attack would prevent the player from inputting any action, locking them in place for the full duration of the slow motion.
Added missing tire tracks in second district.
Added tire tracks to the boss room of the second district.
Updated the Control Scheme Mapping screen.
Updated the Knockback system.
Reduced the driver's projectile speed.
Updated the Driver's texture.
Updated the vehicle's textures.
Reduced the range of catching several enemies.
Reduced the speed of vehicles.
Reduced the Driver's projectile speed.
Narrowed the counter-hit range of the Driver enemy.
The ball's speed scaling with Fury has been reduced. Damage remains unchanged.
Added a new Revival Animation when the Rebound perk is used on death.
New Revival VFX.
Added new destructible objects in second district.
New SFX for enemies
Thanks a lot for playing Furyball, if you want to participate in the game's growth, don't hesitate to fill our feedback form : https://forms.gle/GgCLQ7bctsQNfa137
Any feedback is welcomed, this project is built with you!