The demo just got its biggest update so far. Most of it comes straight from your feedback since the last patch notes — thank you.
The cost stays in the stage. Calamity from a Counter no longer shrinks your hand for the rest of the act. In each stage, the 1st, 2nd and 3rd Calamity bite right away — Discard -1, a sealed cell, Plays -1 — and nothing more from the 4th on. The next stage starts clean.
Calamity from the play that clears a stage lands at the start of the next one.
Counter now multiplies mult ×1.4 (was ×1.6).
Your hand never drops below 5 cards, however penalties stack.
Weekly Challenge — the same seed for everyone, all week (resets Monday 00:00 UTC). Your first run goes on two Steam leaderboards: stages cleared and best single play. Find it in the Challenges card on the main menu.
All-Time leaderboard — your career best single play, ranked worldwide. Every entry keeps the play itself — board, relics, chips × mult — and you can start a run with the same setup.
Practice Mode — pick relics, items and card mods, then hit the dummy with unlimited plays and discards to see exactly how scoring works. Nothing counts toward achievements or stats.
Roadmap — before each stage, see all five stages of the act: targets, rewards, and what each Mini Boss and Boss does. Skip stages from here. Stages are now numbered 1-1 to 1-5.
Boss stages — the Azure Dragon and the Vermilion Bird now bring their own table and entrance.
Beat the target ×2, ×5 or ×10 and the stage result stamps DOUBLE, FIVEFOLD or TENFOLD.
Beat your career best single play and it says New Record.
Spirit flame now has six tiers. When chips and mult both burn hot, a Taiji merge plays before the final score (click to skip).
The run summary fits on one screen with the full set of stats, and income is listed per relic.
Tutorial — two hands now. The first teaches hand types only; the second teaches placement and the elements.
Shop — every item shows its name and what it does, relics and talismans sit on separate shelves, and the price is on top. Click to read, then buy. Shop and Crafting Pavilion are colored tabs.
Fewer terms, shorter text: Calamity is explained in plain words, and Mini Boss and Boss previews take one line.
Score preview shows ≈ when a random effect is in play; mult always shows one decimal.
The Gen Pack shows how each reagent moves you toward your known recipes.
Sharper cards and text at 1440p and 4K; blurry shop and popup text fixed.
Reordered — what you change most is at the top. Explanations moved into hover tips.
New Lock cursor option keeps clicks from landing on another screen (Alt+Tab still switches out). With more than one screen, the main menu offers it once.
Text size now reaches the left panel, tooltips and the settings panel too.
Also: seeded runs get a vermilion frame so viewers can tell a replay; the Vermilion Bird's second life shows its own score against the target; 7 relic illustrations redrawn; Simplified Chinese wording fixes. Still a Next Fest preview build — keep telling us what breaks on the forums or in Discord.
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