Command the skies in the new fighter jets, earn skins for your weaponry with Gun Mastery, check out the new Conquest map: Karst, and more! A new Forefront update is AVAILABLE NOW! Find out more details in our Discord and read the full changelog below!
For a while, our team ruled out adding jets to Forefront. Even so, players kept getting excited about the possibilities, and slowly, it became clear to us that there was something compelling about the idea. We do always say that things can change, so we revisited the concept as an experimental vehicle. Today, players will be able to pilot fighter jets in Forefront. Get into dogfights, shoot lock-on missiles, utilize VTOL, and enjoy both arcade or physical controls to conquer the airspace as you see fit. The fighter jet will be available on our new map, Karst, and on a Paradise Map Variant. Players will be able to spawn in it from the spawn menu. In future updates, we want to adjust the jet according to player feedback. This is an experimental vehicle, and so your feedback will be instrumental in ensuring we make the right adjustments. So, let us know what you think!
With Karst, players are headed to Vietnam. Fly between the gorgeous limestone cliffs, and sail the treacherous waters with a fishing village at the center of it all. The isolated village at the center of Karst can only be reached by boat or aircraft. It was once a peaceful place, until O.R.E. discovered the locals there were trading suspiciously large amounts of Red Orpiment. Determined to find the source, O.R.E. launched an invasion of the region. Coalition Forces deployed in response to neutralize O.R.E.'s operations in the area.
Not only can players enjoy a new map and vehicle, they can also level up their Gun Mastery with headshots for every weapon in the game to gain access to five different tiers of weapon patterns, player titles for every weapon type, and a kill card + player title for maxing out all weapons in the game. Every weapon in the game can progress through these various tiers. Can you unlock everything? As always, let us know what you think about the game and the update in our Discord. We’re always looking forward to your feedback. Cheers, and see you in the game! -TF
- Added New Vehicle: Fighter Jet
- Added Gun Mastery Unlocks
- Added New Conquest Map: Karst
- Added New Paradise Jets Map Variant
- Added Steam Frame Support
- Added Fighter Jet to Training Grounds
- Added jet model to the main menu scene
- Added small CPU and pattern optimizations
- Added code signing to prevent firewall blocks
- Added Omni-One support
- Improved performance on the weapon compass
- Improved performance for the name tag system
- Fixed various causes of the initialization of Vivox failing
- Updated the whiteboard in the main menu
- Reduced game size on both Steam and Quest
- Fixed content camera rendering at the edges
- Fixed bow headshots not registering as headshots
- Fixed glitchy bolt slide on large latency
- Added ability to destroy vehicle debris by driving against them with a tank
- Fixed exiting a quad sometimes putting players in walls
- Fixed helicopter blades being able to kill players inside vehicles like the humvee
- Fixed being able to enter vehicles through certain walls
- Fixed player IK breaking when entering vehicles
- Fixed an issue where two vehicles crashing into each other often resulted in only one of them being destroyed
- Reworked end-of-match progression screen
- Updated main menu buttons
- Moved Achievements to “Challenges” widget
- Added a button to confirm Prestige before actually doing so
- Added animated brackets to selected spawn UI
- Added in-game cosmetic unlock UI
- Added rewards UI under the “challenges” widget
- Added main menu Mastery tab
- Added Gun Mastery level in weapon select UI
- Added news message carousel automatically moving to the next item after 9 seconds
- Fixed UI layers rendering inside spawn beacon display
- Fixed player name not updating in overview tab after renaming