Just Keep Defending And Mining · published
So, I've been working hard on Just Keep Mining And Defending and have another great update for you all here. Firstly, I've been working alot on getting the skill tree completed and completely functional. In doing so, I've added two new main abilities and many offshoot abilities for them. The first main ability is fire. Who doesn't love a good flame? So, fire has support for upgrading fire arrows, both in damage and spawn chance and also has fire from cursor node. Fire does damage over time. There are also occasional explosions on contact with fire arrows and cursor strikes which cause big AOE damage.
Secondly, is poison, this acts functionally quite similar to the fire but with varying start damage, chance and effectiveness. Poison works best to kill enemies slowly over time while fire is much more effective at quick and large amounts of damage. With these two completed upgrade paths the skill tree is nearing completion and doesn't need a ton of work still. It is about 85% done now.
I've also done a lot of work on improving enemy feedback when enemies take damage, deliver damage and die. This includes new sounds, animations and particle systems as well as UI and UX system upgrades. Enemies feel a bit nicer to kill now and are a bit squelchy-er?
Lastly, the game was still having some audio issues with clipping and cutouts and as far as my testing goes, I have implemented fixes to these issues and that should be 100% fixed now. The audio is now launch ready and nearing completion! All in all its been a good while of development as I start gearing up for final release. Keep your eyes peeled and remember to wishlist!