Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Flames Betwixt PlaytestNewsv.0.5 - Combat Improvements, Controller UI Overhaul, Party AI, Weapons, and More
Game update

v.0.5 - Combat Improvements, Controller UI Overhaul, Party AI, Weapons, and More

Flames Betwixt Playtest · published 8 Sep 2026, 05:26 UTC

All newsPlayers around this dateRead on Steam

Hefty one, a lot of system overhauls, new controller UI, lantern mechanic, combat fixes, etc.

UI:

Controller UI Overhaul-
- Added dedicated controller menus for character equipment, skills, party management, quests, map, and achievements
- Added a controller combat hotbar with trigger-based skill selection
- Improved inventory navigation, equipment comparisons, and item actions
- Added controller support for editing and reordering companion gambits
- Added an on-screen keyboard for text entry
- Improved controller navigation through character creation, settings, and save menus

Party Commands & Loot-
- Added a party command wheel for positioning individual companions or the whole party
- Hold the right stick button to open party commands and use the right trigger to select and place flags
- Players can continue moving while positioning the party
- Added nearby loot selection and pickup prompts for controllers
- Tap the right stick button to cycle nearby loot

Combat Readability-
- Target casting bars now display the skill icon, name, and casting progress
- Party health bars now show regeneration and degeneration indicators
- Added distinct health bar colors for conditions and hexes
- Improved target markers, tooltip layouts, and controller button prompts

Combat:

Attack Timing & Interruptions-
- Improved consistency between attack animations and when hits actually land
- Enemy and companion weapon skills now respect attack windup
- Attack speed effects now properly adjust the full attack sequence
- Spells now spend their Energy when casting begins
- Interrupting a spell wastes the resources already spent and puts the skill on recharge
- Fixed instant abilities interfering with an attack or spell already in progress
- Fixed companion Valor spending on attack skills

Projectiles & Terrain-
- Projectiles now collide with walls and blocking terrain
- Physical projectiles can miss targets that move after the shot is released
- Homing spell projectiles follow their targets
- Projectile damage, conditions, and interrupts now take effect when the projectile lands

Movement & Combat Fixes-
- Improved movement around obstacles when approaching a target
- Reduced repeated attempts to chase unreachable targets
- Improved ranged companion positioning and retreat behavior
- Fixed combat timers stopping while certain menus were open or characters were knocked down

Party AI:

Following-
- Companions now use the player's recorded route when terrain blocks their formation
- Added gentle catch-up movement outside combat
- Improved formation direction when following another player in co-op
- Each player's assigned companions now use their own following formation
Healing & Revival-
- Companions account for healing and revival casts already underway
- Reduced unnecessary duplicate healing and revival attempts
- Fixed companions attempting to use self-only healing skills on other party members

Weapons & Loot:

Weapon Expansion-
- Expanded weapon options across all six professions
- Added more weapon appearances, attribute requirements, and progression tiers
- Expanded weapon glows, tints, and projectile effects

Loot Improvements-
- Added randomized weapon rarity and glyph modifiers
- Higher-rarity weapon drops can require identification
- Weapon requirement tiers now scale with enemy level
- Ground drops display their weapon appearance and rarity effects
- Improved loot spacing and reduced overlapping loot beam glare

World:

Lantern & Lighting-
- Expanded lantern companion behavior and movement
- Added lantern interactions with world torches
- Improved lantern lighting and its introduction during the arrival cutscene

Playtest Focus:

- Controller navigation and combat feel
- Party following through doorways and tight corners
- Co-op party commands, zone travel, and following
- Projectile collision and interrupt timing

More from Flames Betwixt Playtest

Other announcements

All news
Game update13 Sep 2026v.0.6 - Ashfall Pass WIP, Quest, UI Polish, Enemy RolesAnother hefty one. This update adds the first version of Ashfall Pass, shared quest briefings for co-op, objective markers, and another pass over the UI. There are also new Paladin skills, combat fixes, and changes to how the party loads into a zone. World: Ashfall Pass- - Added the initial Ashfall Pass mission - Use your lantern to collect flame from braziers and burn brambles blocking the rou…Game update31 Aug 2026v.0.4 - New Cutscene, Skills, Animations, Appearance, Achievements, and moreUI: New Achievement Menu & System- -Exploration achievement: Explore 90%+ of a zone to receieve rewards -Testing Steam achievements linked to these as well in playtest UI Fixes- -Changed location of skill hover tooltip to not block health/mana and skill icons -Increased base opacity to 100% to avoid covering bottom of screen -Changed flag icon to custom art vs general code flag Character Custom…Game update29 Aug 2026Hotfix - v.0.3.1Steam Handshake bug fix