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The Memory LibraryNewsCombat Improvements & Bug Fixes
In-game event

Combat Improvements & Bug Fixes

The Memory Library · published 7 Sep 2026, 01:59 UTC · build 25159396

All newsPlayers around this dateRead on Steam

This update focuses on improving combat information and controls while fixing several issues.

■ Card Damage Preview

  • Cards can now display the actual damage they are expected to deal to the current target.

  • Damage changes from buffs, debuffs, and the selected target are reflected in the preview.

  • Increased and reduced damage values are displayed differently for easier identification.

  • Damage previews work consistently with both click and drag targeting.

■ Echo Improvements

  • Cards repeated by Echo now resolve sequentially instead of being processed at the same time as the original card.

  • A short delay has been added between repeats to make each activation easier to follow.

  • Echo will no longer perform unnecessary repeated attacks if combat has ended or there is no valid target.

■ Tutorial & Popup Bug Fixes

  • Fixed an issue where buttons or controls could stop working during consecutive tutorial popups.

  • Improved input and focus handling when tutorials and other popups appear in succession.

■ Other Fixes

  • Fixed an issue where the level of characters that had not yet been played could be handled incorrectly by the growth catch-up system.

  • Fixed several calculation issues related to combat damage and damage previews.

We apologize for any inconvenience caused.
If you encounter any other issues or have suggestions while playing, please feel free to leave us your feedback. We will review it and continue making improvements where possible.

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