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Ember KingdomNews1.0.1 - Stability and save fixes, and a 315 MB smaller install
Game update

1.0.1 - Stability and save fixes, and a 315 MB smaller install

Ember Kingdom · published 4 Sep 2026, 02:35 UTC

All newsPlayers around this dateRead on Steam

Thanks to everyone who has been playing since launch. This first patch is mostly about shoring things up: saves that failed without saying so, and a way the game could shut itself down on a busy PC. It also takes about 315 MB off the install.

Stability

  • Fixed the game closing itself without a word. Each piece of scene art gets a time limit while it loads. If your PC happened to be busy - an antivirus sweep, a download, another game patching in the background - that limit could run out, and the game would quit rather than wait a moment longer. Now it waits.
  • If the game does go down, it says so. The window used to just vanish. You now get a message telling you what went wrong and which folder the report landed in, which makes it far easier to send it our way.

Saves

  • Fixed autosaves that could fail silently. Antivirus software, cloud sync and the Windows search indexer all grab a file for a moment right after it is written. If that happened mid-save, the write was refused and the save was gone. The game now waits for the file to come free and tries again.
  • Fixed difficulty unlocks going missing. Writing your star progress after a clear was the one save that said nothing when it failed, so you could finish a run, not get the next star, and have nothing on screen explain why. It now reports like every other save.
  • Fixed a save taken from the death screen being filed as still in progress, which dropped you back into a run that was already over.

Interface

  • Added Load to the death screen, so getting back to an earlier save no longer means a trip through the main menu.
  • Fixed the talent page not returning to route selection. After dying and picking another class, replaying, heading back to the main menu, or loading a save, it stayed on the previous character's route.
  • Fixed the elite reward screen: it had lost its heading, and the potion description sat on top of the very options it was describing.
  • Button text now sits centred in every language.
  • Removed a faint leftover line under the class selection heading.
  • Fixed a line of Russian shop text that was being cut off.

Performance and install size

  • Added a V-Sync option under Display settings. Off by default, as it was in 1.0.0. Turn it on if screen tearing bothers you - the trade is that frames get held to your monitor's refresh rate.
  • The install is roughly 315 MB smaller. Scene art now ships at the size the game actually draws it, rather than at full painted resolution. Video memory use during play drops with it.
  • Fixed combat effects that were never actually being preloaded, which is why each one stuttered the first time you saw it.
  • Made the attack impact frame cheaper to draw.

Balance

  • Rogue - Subtlety - Smoke Shadow Style reworked. Base Smokescreen no longer grants Shield. It banks a single dodge instead, and only a direct attack can spend it. Dodge one and Stab hits harder for your next three turns; if the enemy never swings, the dodge expires and you get nothing.
  • It used to be a flat 20% more Shield, which meant a route built on not getting hit paid out in exactly the same currency as every other defensive pick. Now it pays for what the route is actually doing.

Tell us what you run into, and what you would like to see next. We read all of it.

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