Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Idle SpiralNewsIdle Spiral - Full Release
In-game event

Idle Spiral - Full Release

Idle Spiral · published 27 Aug 2026, 19:39 UTC

All newsPlayers around this dateRead on Steam

Idle Spiral — Full Release, and What Comes Next

Thank you for waiting. It took longer than we said it would. Idle Spiral is now fully released, and it arrives together with the largest piece of content we have built so far: Hanoi.

Maintenance continues Smaller updates keep coming, and the focus will be the UI. Long sessions deserve an interface that stays out of the way, and there is still work to do there. Expect steady, unglamorous improvements.

What we are building next

Season System!

You could think of it as a fourth layer of prestig A Season runs on an entirely separate save. You beset of conditions that changes from one Season to the next, and your run is measured against everyon The point is not difficulty for its own sake. Players who have reached the deepest parts of this game have, in a real sense, finished it — and there is no way back to the feel. A Season gives that back, and gives it stakes. Everyone starts a Season on the same footing.

Design Fusion We will let the name do the work for now. More when it is ready. Thank you for playing Idle Spiral.

Genuinely — this update exists because people kept playing and kept telling us what was wrong with it.

More from Idle Spiral

Other announcements

All news
Game update11 Sep 2026v3.0.45- Extended the Tornado unlock progression through T225. - Added exponent upgrades for a–g to the p tab, including the previously inactive T99 upgrade for a. - Added Z-Reactor EX_C at T98, which strengthens the exponent of c and features an intricate, braided flower-like curve. - Added Z-Reactor EX_L2 at T200, which accelerates Loot progress and features a woven spherical curve. - Added six new…Game update6 Sep 2026v3.0.45- Improved main spiral rendering performance. The spiral recalculated its screen mapping once for every point on the curve; it now does this once per frame. Sessions with many visible curves should be noticeably smoother. - The game now runs at a reduced frame rate while in the background, and returns to your chosen rate as soon as the window is focused again. The frame rate is checked continuo…Game update5 Sep 2026v3.0.43- Moved SAVE & QUIT to a fixed position at the bottom of Settings. A confirmation now appears before quitting without saving. - Improved recovery for some older PC saves by using a valid automatic save when legacy local data is incomplete. - Fixed the z-based Δr bonus decreasing after spending z on upgrades. - Fixed n, u, v, m, α, and β upgrade effects sometimes updating one purchase late. - Fi…