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Qubx 2NewsQubx2: 1.4 Release
Game update

Qubx2: 1.4 Release

Qubx 2 · published 22 Aug 2026, 02:28 UTC

All newsPlayers around this dateRead on Steam

This is our biggest update since EA started! We added a guided tutorial, Spiral mode, three new power-ups, per-run Story difficulty, and better Steam Cloud saves, along with fixes for match timing, spawning, input, and leaderboards.

New Features

  • Guided tutorial: Learn rotation, matching, cues, slamming, and powerups at your own pace. Tutorials can be replayed from the main menu, and a short intro now plays when an Octahedron first appears.
  • New play modes: Spiral, and a revised Octahedron mode.
  • Three new power-ups:
    • Dual Circuit: Fires a timed volley across paired axes.
    • Quantum Buffer: Delays the next shape by one spawn.
    • Polarity Inverter: Swaps all opposite-face symbols.

  • Gold shapes: Rare, high-value spawns begin appearing from level 6 in Quick play.
  • Updated Run presentation: Chapter intros and interstitials now use 16-bit cutscenes, new art, procedural backgrounds, signal degradation effects, and a generated alien character.
  • Run summary: Compare your score against your personal best, track your next unlock, and retry immediately.
  • Accessibility: Added high-contrast shape textures, a dashed laser cue for match eligibility, and reduce-motion and reduce-flash options for boss and finale effects.
  • HUD improvements: Added level and Story progress, a lane compass in the NEXT panel, and a power-up slot with key hints and ready/spent/empty states.
  • Shop updates: Extra Life is now a standard Story shop item, and the Qubit Shop has updated visuals.
  • Audio controls: Skip tracks and adjust audio settings from the pause menu.
  • Leaderboards: Grouped by mode, with a separate local board for Story.

Fixes

  • Improved match judging at impact. Rotations completed just before arrival now count, stale matches no longer remain open, and docking starts and ends on the arrival frame.
  • Fixed gamepad input after unpausing, duplicate slam and pause inputs, and controller-disconnect dialog rendering.
  • Improved custom keybinds. Remapped slam inputs work consistently, “None” bindings no longer cause errors, and labels update after resetting defaults.
  • Leaderboards now show the correct results, handle Steam connection delays, and include empty and unavailable states.
  • Fullscreen preferences now persist after restarting, and window sizing settles before the first frame.
  • Fixed overlapping dialogs at the end of runs and when opening the Steam overlay. Pause settings now render above the HUD.
  • Fixed memory leaks and shader stalls during long sessions, including the level-up hitch.
  • Better steam deck support
  • Achievement cards now show their track names, and tiered achievements award the correct tier.
  • Music and sound effects now start at lower default volumes.

Feedback is welcome on the forums!

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Other announcements

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Game update15 Sep 20261.6Bug fixes and some quality of life improvements. Features · Rebuilt Qubit Shop. Your current loadout and the new offers now sit in two separate rows. Plan buys and sells freely and undo anything. Nothing is charged until you press Continue, and rerolling resets your plan. · Calmer combo card. The full COMBO card now appears when a combo starts and at the 5x, 10x, 15x and 20x milestones. The res…Game update6 Sep 20261.5.0Added challenges to give you run variety once you’re crushing the runs, chapter restarts to help you get there more regularly, slammer slams and a bunch of shop improvements. Features · Challenges. A new mode of four tiers of twists on the story campaign, unlocked from the main menu. Rush, Marathon, an Octahedron-on-every-level run, Spiral Season (every chapter is a finale), and more. Each chal…Game update4 Jul 20261.3.0Various bugfixes, particularly on steamdeck