UpdateLog 0.1.8.3821 2026.08.08
Vehicles
- Tesla is now the default vehicle on the Plains Map, with dedicated textures, audio, and reverse cues.
- Improved AE86 driving feel and audio.
- Expanded vehicle lighting: clearance lamps, high/low beams, and outline lights; upgraded Tesla lighting presentation.
- Press R to reset to a nearby road station and align to the current lane.
Bridge Editing
- Bridges can now be deleted, and bridge length can be adjusted directly.
- Skewed bridge editing is supported; guardrails and slopes update with the skew.
- Added abutment display; bridge angle is now a slider with Tips.
- Improved span layout / standard-span logic and fixed bridge–tunnel overlap issues.
Slopes & Roads
- Road editing is now bound to design-code tips — key parameters and constraints are shown as you edit.
- Manual slopes support segmented editing — adjust type and parameters per segment.
- Added ditch control; slope generation is more stable and faster.
- Separated-road end elements can be dragged with cascading updates.
- Deleting elements that require a forced commit now asks for confirmation.
- Added reverse-extension interaction; extension controls are also available outside edit mode.
- Added construction smoke feedback when committing roads.
Visuals & Audio
- Added shoulder transition art for smoother road-edge blending.
- Added water presentation (sea / lake).
- Improved near/far terrain material switching, road skirt, and nose-end materials.
- Updated route / slope / bridge icons and selected UI fonts.
- Added more road-creation and construction sound effects.
UX & Performance
- Main menu supports scaling; save list and level-loading UI layouts improved.
- Segmented subgrade updates: editing mid-alignment no longer refreshes unaffected segments.
- Faster slope and terrain generation for smoother editing.
- Upgraded to Unreal Engine 5.8 with updated DLSS; default frame cap set to 90.
Bug Fixes
- Fixed multiple stability issues with at-grade junctions, ramp drawing, and separated-road deletion.
- Fixed terrain errors after skirt, slope, tunnel, and junction edits.
- Fixed bridge length dragging that could not reach road endpoints.
- Fixed vehicle reset and separated-road cross-section display issues.
- Fixed various editing and material-reference problems.
- Fixed ramp marking, road surface bump, and natural-slope flattening issues.
- Fixed FMOD not shutting down correctly when quitting the game.