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PowerplayNewsPost Release Update
In-game event

Post Release Update

Powerplay · published 2 Aug 2026, 17:39 UTC · build 24520480

All newsPlayers around this dateRead on Steam

Powerplay was release exactly 4 days ago, and at the time of writing, 1649 players purchased it!

Buying the game in early access means that you trust our ability to bring this game to its full potential. I want to personally thank you and assure you that this will be among the best 17$ you ever spent.

Everyone on the team needed a win after 3 years of grind (specially me lol), so thank you for giving us the opportunity to make the dream happen.

Another piece of good news, beyond the unit sales: Our discord and forums are now creeping with activity. There are many players coming out of nowhere and actively participating in the game development. I am very grateful for this!

Skirmish in your own maps

This is among the most requested features. Simply open the Map Settings menu, from within the Game Editor, and select Skirmish as a Game Mode.

Follow the (simple) instructions, where you basically need to have at least 2 Base Expansion vehicles in the map, to mark the starting location of players. You will then be able to play and manage this map like any other custom map. You will be able to locate your map in the main menu from the regular Game Editor panel but also within the Custom section in the Skirmish panel:

Updates based on feedback

For now, I am focusing 100% on the feedback rather than advancing the roadmap. This will gradually shift to a 50 / 50 regime over the next few weeks.

Version 0.2.38

  • support ultra-wide resolutions @Stealth Hazard

  • fix tooltips and selection box in ultra-wide

  • support infinite resource option in skimish

  • fix soft lock in mission 2: engineers are now available

  • ensure enemy walls are invincible in mission 1 until the assault objective is given

  • fix conveyors getting into cliffs in mission 4 (thanks Mr. X) @x

  • limit conveyor length to 50 cells

Version 0.2.39

  • Can play any custom map in skirmish mode

  • Can select team alliances in skirmish

  • Mission 2 polish, added cargo trucks and BEVs to allow steel production

  • APC transport has 6 spots now

  • fix crash in the game editor when building enemy walls

Demo remains

We will keep the demo up for the foreseeable future. If you have friends that are into RTS, and you want to further support the development, please tell them to try the free demo and to buy the game if they like it.

1649 units versus base

As I said on the discord, I want to capture a video of the game, where I spawn a unit for each player that purchased the game, and have them rush a base. So 1649 units so far. It will be quite the spectacle, and you are welcome to the discord if you want to see it.

See you soon Commanders!

-Amine

More from Powerplay

Other announcements

All news
Game update4 Sep 2026Version 0.2.53* campaign missions 1-4 balancing * skirmish balancing: enemy is less vulnerable to early raids * ensure seen buildings don't disappear in fog of war * bombers are much more precise. When too close to target, they turn around and come back at a better angle * nerf turret damage and shooting frequency a bit * spamming move commands doesn't spam the VO anymoreGame update1 Sep 2026Version 0.2.52* campaign mission 7: stolen arms * polish winter biome: new trees * tactical pause: don't play motion sounds * add settings to disable camera rotation using swipe * can set rally points on enemy buildings in edit mode * make shadows work in far distance * add fog in far distance * artillery rocket doesn't miss even in sped up mode * fix crash in skirmishIn-game event27 Aug 2026Post Release Update #4It has been exactly 1 month since the early access release. Thank you for your trust in this game! It is a real pleasure for me to see players join the community and become regulars. We are just getting started! We have been working hard on the feedback and doing regular updates. My next big milestone is the Autumn Sale on October 1st, which will coincide with a major update which I can't wait…