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Myoka: First Person View DemoNewsPhysics 8.0
Major update

Physics 8.0

Myoka: First Person View Demo · published 27 Jul 2026, 05:37 UTC

All newsPlayers around this dateRead on Steam

Flight model — major rework

  • Physically correct airframe inertia. The quad now uses the real measured moments of inertia of a 5" 6S build instead of values derived from its collision shape, which were roughly 25× too light. This is the biggest change in the update and it affects everything about how the aircraft rotates.

  • Eliminated a persistent high-frequency oscillation. A 110–140 Hz resonance was present in every previous build — it's what made the motors sound and feel "dirty" during low-throttle rotations, free-falls and powerloop exits. Measured body-rate noise dropped from 19–85 dps to 1.6 dps.

  • Inverted flight fixed. The quad now falls correctly when inverted instead of skipping and hanging. Powerloops and inverted descents behave properly.

  • Free-fall momentum. Throwing the quad now carries speed and glides the way a real one does, instead of braking short.

  • Landing fixed. The quad settles on the ground instead of bouncing off it.

  • Yaw authority corrected.

  • Descent feel — cleaned up grit during fast vertical descents.

Vibration model

  • Rebuilt as three separate sources — motor, propeller and frame — each calibrated against real Betaflight blackbox logs rather than a single blended noise knob.

  • Frame resonance reworked, and the noise simulation now runs at a higher internal rate for accuracy at high RPM.

Audio

  • Night ambience now plays. The nighttime coquí forest bed was being silently stripped from packaged builds — it worked in development and was missing in the shipped game. Daytime ambience was affected by the same bug.

Interface

  • Tuning menu sidebar now fits a 1080p screen — buttons were being cut off at the top and bottom.

  • Controller enumeration and device selection now work in the shipped build.

More from Myoka: First Person View Demo

Other announcements

All news
Major update24 Aug 20264k BetaFlight 4.5Project Phoenix · Steam Update The Flight Update The flight model has been rebuilt from the ground up. The Flight Controller/PIDLoop now runs at BetaFlight 4,000Hz. Every drone now ships with a tune taken from a real 5‑inch freestyle quad — its rates, its filters, its weight, its throttle response. NEW Turtle Mode NEW APEX default tune NEW Blackbox Explorer support FASTER frame rate & menus How…In-game event23 Jul 2026Day/Night System and Car Added🌅 Living World — Day & Night · The sky now runs on a real 24-hour clock , synced to Raleigh, NC local time. Fly at actual sunrise, golden hour, or midnight. · Ambient audio shifts with the sun — daytime birds fade into night-time coquí frogs over the course of an hour, and back again at dawn. Fully automatic. · Traffic sleeps at 11pm — the roads go quiet at night. · Works on every level , incl…Major update21 Jul 2026Full Gyro & RPM Filtering - Physics 7.99Flight physics rate · Chirp async physics 600 Hz → 1440 Hz (this is the minimum required to run RPM filtering) Motor / prop / frame noise — new system, none of this existed before · Per-motor 1P imbalance tone with real ω² scaling · 2P misalignment line (new) · 3P blade-pass recalibrated against real wind-tunnel data · Frame + polycarbonate-prop resonance (230 Hz), so tones flare as they sweep…