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Hand AlmightyNewsHand Almighty playtest is live and open to all!
Major update

Hand Almighty playtest is live and open to all!

Hand Almighty · published 3 Jul 2026, 19:58 UTC

All newsPlayers around this dateRead on Steam

Playtest build is now live

Want to playtest Hand Almighty? The following video explains how and what it is you'll be testing.

My original goal was to make the gameplay as simple as possible - one hand, one button. Click on the monsters, buy upgrades, repeat. After spending 3 years on Coma Control and failing to release anything due to scope creep, I realised that one person working part-time on games must aim smaller. The result is Hand Almighty.

I'm not sure how, but I've landed on a vaguely Monty Python-esque art style. I'm not much of an artist, so I've been mashing together public domain paintings and photos in GIMP, and this kind of weird medieval monster art was the most fun to work with. There's also stylised versions of my own photos, including of my own hand (I do plan to add different hands in future - I'm not quite that narcissistic!).

The playtest build is still a prototype. It's just one level with no music and no progression (everything in the demo is unlocked, for better or worse). Using challenges to unlock new content is high on my priority list - I want to give players more reasons to play multiple runs.

For now, I'm looking for feedback on the core gameplay. What feels good, what doesn't, what's confusing, where you get stuck.

You can write feedback in-game, but the best place is sharing it on the Discord server. I'll even watch you play it myself over Discord stream if you DM me! My Discord server is here. It's small, but we're friendly to newcomers!

Every bit of feedback will help me improve the game for everyone and will make a Boobly laugh and smile somewhere...

Cheers!

James

More from Hand Almighty

Other announcements

All news
Game update18 Sep 2026Playtest build v2228 - Finger GunNew character - Finger Gun I like the idea of Hand Almighty feeling like a box of mini games with lots of characters that play completely differently. The Finger Gun character asks "what if the game was a shooter?" It fires 6 finger bullets directly upwards that can pierce multiple enemies before reloading. It's great at dealing damage vertically, thinning enemies at the back of the horde. It's…Game update23 Aug 2026Playtest build v2146 - leaderboardsLeaderboards For a long time, I've wanted a competitive element in the game to encourage players to find optimal strategies for speed-running. So I've added leaderboards for the fastest times for beating each level with each character. I think it will encourage some friendly competition and, hopefully, some debate about how to optimise runs for each player. Design decisions I had to make some d…In-game event16 Aug 2026Playtest build v2121 - new playable characters4 playable characters For the first time, you can play with a different character. The current playtest build has a character select screen where you can pick from 4 characters, each with strengths and weaknesses. The Hand The original character will be one of the base characters in the final game. It attacks for 40 damage, 5 times a second, and has a modest attack radius. This is where I want…