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BodyWalk VR Motion MapperNewsSteamVR Dashboard and FlatVR update
Game update

SteamVR Dashboard and FlatVR update

BodyWalk VR Motion Mapper · published 2 Jul 2026, 09:47 UTC · build 24017414

All newsPlayers around this dateRead on Steam

Main Updates & Improvements in v1.10:

  • FlatVR Ambient Light Improvements:

  • Substantially upgraded the Ambilight background feature with more robust blur adjustment options.

  • Set default Ambilight parameters to more immersive values out-of-the-box.

  1. Xreal Glasses Support (SBS):

  • Added native support for Side-by-Side (SBS) stereoscopic rendering compatible with Xreal glasses.

  1. BodyWalkVR OpenXR Layer Update:

  • Upgraded the OpenXR API Layer plugin.

  • PLEASE NOTE: If you are using the OpenXR mode, please make sure to run the installer again to update the API Layer to the latest version.

  • Fixed a bug where controller thumbstick bindings and clicks were incorrectly mapped to the right-hand controller regardless of the chosen side.

  1. SteamVR Dashboard Overlay:

  • Added a dedicated SteamVR dashboard overlay to configure BodyWalkVR and FlatVR settings directly from virtual reality.

  1. Locomotion Pause Modes:

  • Expanded locomotion pause controls. You can now choose to pause locomotion via "Press" (hold to pause) or "Touch" (touch element to pause) in addition to the standard "Toggle" switch.

  1. FlatVR Overlay Enhancements:

  • Added "AI Model Quality" options (Fast, Normal, Heavy) directly to the VR overlay.

  • Aligned and corrected settings sliders in the overlay to match desktop settings.

  1. Standardized Default Presets:

  • Refined default settings for SuperDepth3D and depth map adjustments for an improved stereoscopic experience right after installation.

More from BodyWalk VR Motion Mapper

Other announcements

All news
In-game event11 Sep 2026BodyWalkVR - v1.58 → v1.67Nine builds in one update. Your chest and waist can now go to SteamVR as trackers, a phone compass keeps your heading straight, the Steps tab was reworked from tester feedback, several turning and input fixes landed, and the built-in FlatVR tab - watching a flat screen in 3D inside the headset - got a large update of its own. Phone compass, so your heading stops drifting · A compass on the phon…Game update25 Aug 2026BodyWalkVR - v1.51 → v1.56Walking got a clearer, more honest axis-mapping screen and a working head-decouple; the FlatVR tab picked up Vulkan support and two stability fixes. Axis mapping you can actually read · The rows are named after what they carry. For headset sources (SteamVR, OpenXR, FlatVR) the rows now say Lean Fwd/Back , Lean Sideways and Turn instead of Roll, Pitch and Yaw. On a headset the "roll" channel act…Game update23 Aug 2026BodyWalkVR v1.50 Test Room 1.07, DIY Magnetic TreadmillSix releases in one post. Walking gained a new input device and a clearer view of what it is doing; the FlatVR tab - watching a flat screen in 3D inside the headset, which ships as part of BodyWalkVR - got most of the rest. DIY Magnetic Treadmill A manual treadmill can now drive walking directly. Put a magnet on the roller and a reed switch or Hall sensor beside it, wire it to an Arduino, and B…